Quote Originally Posted by kromosto View Post
Battlefield Bad Company2 doesnt count on physıcs because most of the physic part of the game is pre calculated not real time
2 thing on that 1) intractable objects have set paths, things that shoot off from explosions do not. 2) how would u expect to have a multilayer game when things could fall differently on each client, if u dont have things predone or rigged to fall the same way u would have to render it on the server then send it to each client it would be imposable to implement.

and what about just cause 2, bioshock 2 or uncharted 2 (its squeal fest)