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Thread: The Fermi Thread - Part 3

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  1. #1
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    Quote Originally Posted by ***Deimos*** View Post


    Die shrink will be too late. 512 SP not important. Its like 5% difference.

    There is 1, and only 1, critical "to-do".
    DEVELOPERS.

    If Fermi can get +20% in BattleForge, an "AMD game", image the performance if it was TWIMTBP!
    Developer support is more critical than ever. All the consoles are DX9. There's little motivation to do "hard work" to make DX11 games.
    It doesnt matter if its 480 SP or 512 SP, if nVidia isn't there to baby-hold and show 1-2-3 how to use it. Because if it never gets used, there's no benefit of having it.
    More like 6.25% and BattleForge was not bad even under GTX 285. I would imagine TWIMTBP games would be reallly goood "Tessellation with only extreme settings"

    Developer support is needed yes but DX11 is said to be simpler to work with than DX9 and hopefully new consoles will come soon.

    EDIT: The fact that Nvidia's best card has only 480 SP's enabled from 512 SP's its a disabled card aka broken card.
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  2. #2
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    Quote Originally Posted by ajaidev View Post
    More like 6.25% and BattleForge was not bad even under GTX 285. I would imagine TWIMTBP games would be reallly goood "Tessellation with only extreme settings"

    Developer support is needed yes but DX11 is said to be simpler to work with than DX9 and hopefully new consoles will come soon.

    EDIT: The fact that Nvidia's best card has only 480 SP's enabled from 512 SP's its a disabled card aka broken card.
    well if you consider the 480 broken then an unknown number of 5870's and 4870's are broken. nvidia uses course grained redundancy so they turn of some sp's if they dont work. ATi adds redundant circuits to sp's so they can work if the other circuits dont. each has there pros and cons.

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