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Thread: The Fermi Thread - Part 3

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  1. #1
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    I want to put an end to the "dead horse beating".

    R600 vs Fermi
    both: hot, new DX, late
    diff: Fermi is faster, not broken, amazing DX11 features/performance for future games, good MSRP (markup another story).

    fx vs Fermi
    both: hot, new DX
    diff: Fermi is faster, not broken, no questionable "optimization" (yet) and doesn't sound like turbine

    GeForce vs Fermi
    both: hot, new DX, foundation for new technology lineup.

    Basically,
    ALL new DX cards are always hotter. That's the trend. Get over it.
    Even RV870 was gotter than RV770. Its not somehow a new issue only Fermi has.

    Somehow, in the rosy glamourous faded memories, many people forget 9700pro was ridiculed for requiring extra power connector with ATI's classic Win2000 driver issues and at best performance on par with GF4. Ofcourse a year later, with issues fixed and DX9 launced, everybody was buying one.

    Quote Originally Posted by ajaidev View Post
    Agreed the fermi arc is very good but Nvidia's released card GTX 480/470 not so much.

    Nvidia needs a shrink like GTX 280 -> GTX 285 but also need full 512 SP's. A GTX 485 with 512 SP's will be much better than anything ATi has with a single GPU. But ATi is suppose to have a refresh soon and also will have a next gen part coming soon. Nvidia took 6-7 months for the GTX 280 to GTX 285 convert i hope it does not take that long.

    Fermi as a arc is really strong but Nvidia did not execute it well. I hope Nvidia goes with GF
    Die shrink will be too late. 512 SP not important. Its like 5% difference.

    There is 1, and only 1, critical "to-do".
    DEVELOPERS.

    If Fermi can get +20% in BattleForge, an "AMD game", image the performance if it was TWIMTBP!
    Developer support is more critical than ever. All the consoles are DX9. There's little motivation to do "hard work" to make DX11 games.
    It doesnt matter if its 480 SP or 512 SP, if nVidia isn't there to baby-hold and show 1-2-3 how to use it. Because if it never gets used, there's no benefit of having it.
    Last edited by ***Deimos***; 03-28-2010 at 09:49 AM.

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  2. #2
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    Quote Originally Posted by ***Deimos*** View Post


    Die shrink will be too late. 512 SP not important. Its like 5% difference.

    There is 1, and only 1, critical "to-do".
    DEVELOPERS.

    If Fermi can get +20% in BattleForge, an "AMD game", image the performance if it was TWIMTBP!
    Developer support is more critical than ever. All the consoles are DX9. There's little motivation to do "hard work" to make DX11 games.
    It doesnt matter if its 480 SP or 512 SP, if nVidia isn't there to baby-hold and show 1-2-3 how to use it. Because if it never gets used, there's no benefit of having it.
    More like 6.25% and BattleForge was not bad even under GTX 285. I would imagine TWIMTBP games would be reallly goood "Tessellation with only extreme settings"

    Developer support is needed yes but DX11 is said to be simpler to work with than DX9 and hopefully new consoles will come soon.

    EDIT: The fact that Nvidia's best card has only 480 SP's enabled from 512 SP's its a disabled card aka broken card.
    Coming Soon

  3. #3
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    Quote Originally Posted by ajaidev View Post
    More like 6.25% and BattleForge was not bad even under GTX 285. I would imagine TWIMTBP games would be reallly goood "Tessellation with only extreme settings"

    Developer support is needed yes but DX11 is said to be simpler to work with than DX9 and hopefully new consoles will come soon.

    EDIT: The fact that Nvidia's best card has only 480 SP's enabled from 512 SP's its a disabled card aka broken card.
    well if you consider the 480 broken then an unknown number of 5870's and 4870's are broken. nvidia uses course grained redundancy so they turn of some sp's if they dont work. ATi adds redundant circuits to sp's so they can work if the other circuits dont. each has there pros and cons.

  4. #4
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    Quote Originally Posted by ***Deimos*** View Post
    I want to put an end to the "dead horse beating".

    R600 vs Fermi
    both: hot, new DX, late
    diff: Fermi is faster, not broken, amazing DX11 features/performance for future games, good MSRP (markup another story).

    fx vs Fermi
    both: hot, new DX
    diff: Fermi is faster, not broken, no questionable "optimization" (yet) and doesn't sound like turbine

    GeForce vs Fermi
    both: hot, new DX, foundation for new technology lineup.

    Basically,
    ALL new DX cards are always hotter. That's the trend. Get over it.
    Even RV870 was gotter than RV770. Its not somehow a new issue only Fermi has.

    Somehow, in the rosy glamourous faded memories, many people forget 9700pro was ridiculed for requiring extra power connector with ATI's classic Win2000 driver issues and at best performance on par with GF4. Ofcourse a year later, with issues fixed and DX9 launced, everybody was buying one.


    Die shrink will be too late. 512 SP not important. Its like 5% difference.

    There is 1, and only 1, critical "to-do".
    DEVELOPERS.

    If Fermi can get +20% in BattleForge, an "AMD game", image the performance if it was TWIMTBP!
    Developer support is more critical than ever. All the consoles are DX9. There's little motivation to do "hard work" to make DX11 games.
    It doesnt matter if its 480 SP or 512 SP, if nVidia isn't there to baby-hold and show 1-2-3 how to use it. Because if it never gets used, there's no benefit of having it.
    nicely said

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