Tessellation is leveraged to dynamically adjust the detail level based on the scene. Scenes where less detail can be seen ( eg from a far ) have their triangle count reduced thus the performance increase were as scenes with high detail ( close up ) increase their triangle count thus the performance reduction. Its quite simple really. If the wide shots were rendered at the same quality as the close shots, it would be a power point presentation.
@Gorguls
Nice![]()




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