Quote Originally Posted by zalbard View Post
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What I don't understand is why FPS goes down so much during zoomed in scenes... There's barely anything to render yet the card is starting to choke. Not that the stuff looks so amazing when you're too close either...
Tessellation is leveraged to dynamically adjust the detail level based on the scene. Scenes where less detail can be seen ( eg from a far ) have their triangle count reduced thus the performance increase were as scenes with high detail ( close up ) increase their triangle count thus the performance reduction. Its quite simple really. If the wide shots were rendered at the same quality as the close shots, it would be a power point presentation.

@Gorguls

Nice