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Thread: The GT300/Fermi Thread - Part 2!

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  1. #27
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    Quote Originally Posted by Florinmocanu View Post
    As a wise man once said, sometimes it's the user and not the tool
    Yes, but in this case it's not the user . As a wise man once said, never assume: it makes an ass out of "u" not me.

    Quote Originally Posted by eric66 View Post
    your issue is in your head sorry had to say that
    LOL, funny . Assuming you're being sarcastic =p.

    Let me repost a short post from another forum I made...

    Windows 7 x64. A few examples include, but these aren't all of them by a long shot:

    1) Street Fighter 4: Fences and flat background textures such as those on the "Underpass" fighting stage flicker depending on camera movement.

    2) World of Warcraft; Warhammer Online (WAR): Many grass items flicker or become "transparent" partially while walking around.

    3) Desktop of Windows 7: Occasionally I get green dots only in 2d mode on dark parts of my wallpaper, sometimes they're red. I have tried a different DVI cable (monitor is a 2560x1600 Dell 3007WFP-HC). This never happened with my GTX 280.

    4) NFS Shift: Colliding with the walls or other cars more than a couple times in a race, even bumping them, would cause massive slowdowns as it stuttered slowly for a couple of seconds, then would "catch up" displaying frames rapidly as though it was in super-speed before returning to normal. This occurred with the 9.10's and NFS Shift patch 1, and is much less severe with Patch 2 and 9.12's but still occurs at times.

    5) CounterStrike Source: There's a fog regardless of settings that fades things to gray a little in the distance.

    6) Warhammer Online (WAR): Some characters and tents become transparent and detailed in only their basic textures randomly. Moving the camera fixes it; if the character moves, it remains a "ghost". I have tried swapping in an 8800GT with the same game version and do not encounter these issues; the ATI versions with my 5870 I have tried exhibit it.

    7) Dirt 2: Enabling anisotropic filtering through drivers causes slideshow performance.
    I also have a lot of texture corruption (random textures appearing on random objects instead of proper ones) in WAR and WOW when "adaptive MSAA" (transparency AA) is enabled, and additionally, the forcing of driver AA/AF doesn't work in some games, or just disables any in-game setting while not applying anything. There's a zillion little glitches/issues like this with the 5870 drivers even with 10.2's now that persist. In short, my experience with modern ATI cards has been that they're fast, but certainly not good. Hence, I am VERY much looking forward to getting back onto an nVidia card with Fermi.
    Last edited by GoldenTiger; 03-16-2010 at 06:52 AM.

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