Quote Originally Posted by Teemax View Post
I have doubt that NVIDIA simply invest so much in dedicated tessellation hardware. It's probably more likely that they use the "cuda cores" to do tessellation in exchange for shader performance.

If that's the case, their DX 11 driver will have some delicated load balancing to do. It must decide how many cores should be reserved for tessellation for each game. Not neccessarily an elegant solution.
If what you said is true, then nVIDIA lied in a public technical specifications pdf.
And you're wrong about load balancing via the driver.
That would be the silliest move ever.
"CUDA cores" can be dynamically assigned to various tasks and load balancing should and is done by hardware not software.

Not an elegant thinking I'd say