So what? At least DX11 tessellation is a standard that both companies can implement. If ATI isn't fast enough at tessellation then that gives them something to work on. It's not like they are a stranger to tessellation. IMO, pushing for heavy tessellation in games is 100x better then pushing for proprietary features that only one company can run at all.
There are plenty of Nvidia actions that I have issue with. But making games look better by pushing for adoption of standards isn't one of them. Frankly, you are barking up the wrong tree.





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