yeah i mentioned that somewhere in that huge post
i think it wont have too much of an impact on the actual cost of the card, i calculated 25$ extra for the GF100 cards vs rv870 cards...
this makes sense especially because most gf100 cards will be 470s which have 1.5gb of memory while competing 5870 and 5850 cards will probably have 2gb, cause 1gb makes them look too whimpy and 2gb is the next step up for them... plus they will be 320bit vs 256bit for rv870 which isnt a huge difference, the added pcb complexity should make them that expensive... an additional pcb layer for a full size atx motherboard is only around 5-10$, which is 3x the size of a vga, so... and a heatsink isnt that expensive either, going from an rv870 to a more powerful heatsink probably costs you a few extra dollars, not that much more... heatpipes costs less than 1$ a piece these days...
hehehe ok then
damn... do you think train traffic from frankfurt to hannover and hannover to hamburg will be blocked or restriced next week? :S
thats true... flexibility and efficiency are very important... i think the main 2 reasons why the u3 engine has been so successful are something else though...
1. gears of war - this game still looks awesome today compared to the latest games... this made everybody realize that the engine can be used to create awesome graphics
2. very good dev tools and dev support/relations
of course an engine has to be flexible and efficient, but that alone wont get you attention from anybody, and it wont help you sell your code..
you need a flagship product, an example of what your code can do when pushed to the limit, ie crysis, gears of war, stalker...
doom3 and hl2 failed to impress, and as a result their engines failed to capture market share as well, no matter how efficient or flexible they are...
we will see... they are working on it for a while and what ive seen so far doesnt look all that impressive and revolutionary, it kinda looked like borderland before they went cell...
why are you quoting random posts?







But it didn't scale up that well.

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