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Thread: The GT300/Fermi Thread

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  1. #1
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    Before we get carried away with this "nostagic trend", let's put things in context.

    Doom was released in Dec 1993, roughly 16 years ago. Do take a look at that game and compare to where we are today. I think that wasn't bad for 16 years.

  2. #2
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    Quote Originally Posted by prava View Post
    Not really. We had a pretty nice and healthy discussion about MS in here, and the conclusion is fairly clear.

    http://www.xtremesystems.org/forums/...d.php?t=243190
    and that would be?
    i just read the last page and its still the people claiming it doesnt exist because they personally havent witnessed it while others insist that there def is something wrong.

    Quote Originally Posted by 570091D View Post
    i hope that power consumption is the same as gt200 or less
    your one of them religious types arent ya? oh lordy lord, make mah miracle happen! hehehe jk

    Quote Originally Posted by ***Deimos*** View Post
    Everybody here remember 2004 - the big unveiling of THE 6800 ULTRA.

    What a huge change that was. Night and day. Suddenly, you could actually play Far Cry.
    hmmm i played far cry on my 9500np@9700p
    Quote Originally Posted by Teemax View Post
    Before we get carried away with this "nostagic trend", let's put things in context.

    Doom was released in Dec 1993, roughly 16 years ago. Do take a look at that game and compare to where we are today. I think that wasn't bad for 16 years.
    well, the jump from doom to real 3d games was amazing, everything after that was... well less than i expected...

    it makes perfect sense, as we approach reality, the amount of detail that needs to be increased to make a notable difference grows exponentially... a smart way around this would be to actually track where we are looking on the screen, and only render that focus point in high detail... we wouldnt really notice if the rest of the screen was blurry, our eyes arent good enough for that
    the problem is just that it takes some time to render a frame, and i dont think we can adjust the focal point of the frame that quickly...
    Last edited by saaya; 01-27-2010 at 04:27 AM.

  3. #3
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    IMO gameplay is far more important than realism. All the effort being put into photorealistic rendering for gaming is entering wasted resources territory. And the heavy price tag are likely starting to show diminishing returns for IHV's and ISV's. Move onto immersion now, then worry about the ultra-fine details. (I bet Avatar isn't anywhere near as impressive on a 20 inch monitor)
    A game 5 years old can create a much more immersive experience on a multimonitor display than the best rendered games of today. Makes sense when the ultimate goal of photorealistic gaming is immersion.
    Add good gameplay to the immersion of multimonitor and its a winning combo IMO. 3d on a multimonitor setup would probably even better, but it would have to be done in a way that doesn't involve glasses. That just kills it for me, since I where glasses already.

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