Quote Originally Posted by poke349 View Post
Here it is... 4265 frames

As you can see from Process Explorer... The CPU usage is very poor...
This was done through TeamViewer... I have no idea how much of an impact it has on this benchmark.
Fits with my own experience. This thing seems to hate multi-socket. It's not unlike some other realtime renderers I've seen in that regard such as Cedega's software Direct3D 9 renderer (SwiftShader). It nearly dies on 12 cores and runs MUCH better with 6.

Quote Originally Posted by mAJORD View Post
Thanks for the suggestion. I've though about doing something like that,

With Hyperthreading , Tri-cores, cheap multi-core CPU's, low frequency multi socket server CPU's its become a bit blured as to how to "grade" them!

I was thinking two options:

1. Seperate Dual quad, Hex etc

2. A comment / recogniton of "Top Dual core" etc next to the relevent result.
I like this idea. I'll finally be on top of SOMEthing this way. hehe