Quote Originally Posted by trinibwoy View Post
When it's regular rendering + wireframe it's not cheap (wireframe adds even more work). In terms of whether they're doing dynamic LOD or not, does it really matter for the purposes of the demo?
I still doubt it's actually drawing the wireframe that throws it off (it means the Heaven benchmark would show it too / AVP demonstrations) but the insane amount of polys that it has to render extra since they turn into sub-pixel sizes at those distances.. now that's where it's going to hurt.