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Thread: Playstation 4 to get PowerVR 6 GPU

  1. #51
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    Quote Originally Posted by KoHaN69 View Post
    They even challenged nvidia's GeForce2 quite nicely with the 3 series card: KYRO but since it lacked T&L they dropped out of the mainstream PC hardware market, like many many others.
    Not quite, who do you think provided the graphics core for the 965G?

    Quote Originally Posted by Stukov View Post
    Blu-ray, PS, PS2 have only ever been their winning platforms.
    I seem to remember CDs being quite popular also.
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    Quote Originally Posted by Andrea deluxe View Post
    xbox 360 cpu is a generic x86/x64 cpu
    xbox 360 gpu is a radeon x1900 little modified to make a little count of dx10 effect.
    The 360's GPU is 3 of the Cell's PPC cores stuck together. Its a PowerPC chip, not x86/64.

    The R500 in the xbox came out before the R520 x1800. The R500 is more closely related to the R600 then it is the R580 X1900
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    Quote Originally Posted by >HyperlogiK< View Post
    Not quite, who do you think provided the graphics core for the 965G?



    I seem to remember CDs being quite popular also.

    Well I didnt realize Sony had any hand in that, but looking it up they didn't really develop it, they just sent some people to decide on standards with Phillips.

    Far different than something like Mini-Disk, Memory Stick, BetaMax, DAT, ATRAC, Sony Dynamic Digital Sound, HiFD, or UMD.
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  4. #54
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    Quote Originally Posted by Helloworld_98 View Post
    because x86 means that people can run their OS'es and apps on it, and it would mean that some people would be playing PC games on their PlayStation.
    xbox was x86

    Quote Originally Posted by Gen View Post
    i've played probably 20+ psp games and found the graphics to be quite adequate. the only game i've seen that was made poorly or the game system couldn't handle (your choice) was gta. for example everyone i showed ff7-2 to on my psp was amazed, even ppl that had most portable systems from the first gameboy thought it looked good.
    Well I haven't. The textures are very low, no T&L, no bump mapping, no AA, make the world look really bland, flat and miserable.
    FF7-2 you mean Crisis Core? It looks 'ok' because of very high poly models with undetailed background worlds.

    Quote Originally Posted by ThugsRook View Post
    needs blast processing!

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    Quote Originally Posted by kuhla View Post
    So the next playstation will continue to be as difficult to develop for as the current one since Sony refuses to adopt a setup more comparable to a PC? I say this in reference to all the articles/interviews I've read that have highlighted how easy it is for a developer to work with the Xbox360 considering all the shared standards (with the PC).
    This is done by design. Their thought process was that they can use their dominant position to force game makers to design their games to run on their very different architecture, and in most cases would not want to spend the time to rewrite much of it to also run on the PC like formats, or would make it easier for them to buy exclusive rights to games because of the difficulties of porting them.
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  6. #56
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    Quote Originally Posted by Stukov View Post
    Well I didnt realize Sony had any hand in that, but looking it up they didn't really develop it, they just sent some people to decide on standards with Phillips.
    Yeah that's also how they helped develop the DVD format. They just sent some people over and *poof* it was there...

    Last edited by Katanai; 12-06-2009 at 03:55 PM.

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    I had a Kryo II card way back in the day. It worked well but like mentioned the lack of a hardware T&L and iffy drivers they fell out of site. I have to admit I am excited to see Sony can do with the power VR chip. Also Power VR chips are used in arcade boards too I think.
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    Does this mean it might have more than 2 good exclusive games and that GT5 is going to be a PS4 launch title?



    I think I care more about hardware backwards compatibility, a good library of games and a price under $400 more than I care about sonys view on being a home entertainment system rather than a videogame machine. Why doesn't Sony fix those problems, and fix their 20 year old controller that is horrible for racing and fps games, and basically anything that uses the analog sticks? PS3 had me sold until they removed hardware ps2 support and turned GT5 into vaporware, I was just waiting for the price to come down and GT5 to get a solid release date. During that time I discovered Forza 1 on my Xbox and ran out and picked up a 360 just for Forza 3 to get my racing fix.
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    I don't think the idea is to make something 3x-5x (or whatever) as fast as the competition but to make something that's more efficient, so they can be competitive performance wise without using a big/expensive chip. at least that's how I would interpret this, they realized that the $600 console is a bad idea and PVR offers them a way to reduce costs.

  10. #60
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    Quote Originally Posted by Katanai View Post
    Yeah that's also how they helped develop the DVD format. They just sent some people over and *poof* it was there...

    Then I need to work with Sony developing a hod bodied woman like on Weird Science...just POOF she there...wooo!



    (however I can't say the GF would be pleased about that, but nuances nuances)
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    Quote Originally Posted by Jimmer411 View Post
    Does this mean it might have more than 2 good exclusive games and that GT5 is going to be a PS4 launch title?



    I think I care more about hardware backwards compatibility, a good library of games and a price under $400 more than I care about sonys view on being a home entertainment system rather than a videogame machine. Why doesn't Sony fix those problems, and fix their 20 year old controller that is horrible for racing and fps games, and basically anything that uses the analog sticks? PS3 had me sold until they removed hardware ps2 support and turned GT5 into vaporware, I was just waiting for the price to come down and GT5 to get a solid release date. During that time I discovered Forza 1 on my Xbox and ran out and picked up a 360 just for Forza 3 to get my racing fix.
    I personally wished Sony would either do something like a lot of the PS1/PS2 emulators can do with old games, or simply allow the community to add software that would allow them to do it.
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  12. #62
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    Quote Originally Posted by KoHaN69 View Post
    PSP2 is rumored to be PowerVR

    PSP1 has a very crappy 3D acceleration, in fact it has 2 gfx cores, designed completely by sony, and as scene in nearly every 3D PSP game, is a complete disaster.
    i saw a few games and from my impression
    psp =/> iphone 3gs?

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    Quote Originally Posted by generics_user View Post
    doesn't change the fact that PS2 rendering + cpu hardware was overrated crap compared to xbox and gamecube
    amen to that, heck in many ways the PS2's hardware was a step back from the dreamcast. The fact that some games looked good on the playstation 2 is nothing more than a testament to the developers willpower. Anything done on the PS2 would have looked better with the same amount of effort on any other console of the generation. Dreamcast suffered from the opposite problem, a lack of willpower and know how is pretty much why its games aged so badly.

    Well lets see if Sony finally takes the initiative and give consoles the one thing they have always starved from;ram. 1GB cheap DDR2 wins over 2x256mb XDR any day of the week in any circumstance where gaming matters.

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    So the Playstation 4 will be released in 2012?, interesting as I recall Sony told many journalists that the Playstation 4 would be released around 2016 or so. Why the desperation and how reliable is this? I wonder, judging how the Playstation 3 is doing I would say this is not a news, Sony wants to kill off their bad chapters and nothing better than releasing something new.

    The Playstation 3 does not have many AAA exclusive titles, maybe that is the problem. I consider its price acceptable at $300 and a plus for being slimmer, $599 was just too salty and bulky.

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    imgtec isn't a graphics beast or manufacturer. They're meant to be more of an "ideas company"

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    Quote Originally Posted by saaya View Post
    i saw a few games and from my impression
    psp =/> iphone 3gs?
    Played God of War on PSP, it looks awesome. With a decent effort games look good on it. Sadly most PSP games are backports of other platforms, where they just downsize the models and textures (which obviously looks horrible).
    Concepts like Loco Roco or Patapon are good too. No need for fancy 3d shaders there. PSP editions of some 2d games like Castlevania TC look excellent.

    The PSPGo is clearly a step backwards on many aspects, with no improvement at all from previous generations, that's why it fails. Smaller screen, wtf were you thinking Sony ? I detect the project has been mostly shelved and only marketing types are now running it.

    And remember so far the PSP is still one of the best portable media players (for its price) - 480x272 4.3" widescreen for the previous PSP, with an excellent sound too - i still see a lot of people watching movies on their PSP on transports.

    As for the PS4 and the assorted BS marketing statements, let's wait and see. What would be the incentive to buy one over a PS3 though, which is already filling a lot of roles in many living rooms - blue ray player, console, media center.. and it does that rather well.
    Just remember for the "3 or 4 times better" statement, they dont say better in what, and they also dont say on which segment they pick the comparison from (entry level or high end ?)

  17. #67
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    Quote Originally Posted by vengance_01 View Post
    I had a Kryo II card way back in the day. It worked well but like mentioned the lack of a hardware T&L and iffy drivers they fell out of site. I have to admit I am excited to see Sony can do with the power VR chip. Also Power VR chips are used in arcade boards too I think.
    Some, but that isn't really the case now. There used to be a ton of different arcade boards but then that fell off.

    Of the current ones you have out now in abundance the naomi/atomiswave is just the guts of a dreamcast (and this tech is dieing off), Namco's arcade board is just a PS3, and the Taitox2 is just a PC, even runs embeded windows. The past generation had boards with the guts of a PS2 and one one with the guts of a game cube and the taito type x which was a PC.

    What you're talking about was more back in the saturn days.
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  18. #68
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    if PVR really had some secret ultra-powerful tech Intel would cached them out them long time ago!
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    Quote Originally Posted by Nedjo View Post
    if PVR really had some secret ultra-powerful tech Intel would cached them out them long time ago!
    intel manufactures most their stuff, like all of intels igp are made by pvr, then manufactured my intel
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  20. #70
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    Quote Originally Posted by KoHaN69 View Post
    PSP2 is rumored to be PowerVR

    PSP1 has a very crappy 3D acceleration, in fact it has 2 gfx cores, designed completely by sony, and as scene in nearly every 3D PSP game, is a complete disaster.
    PSP = PS2 GPU power.

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    Quote Originally Posted by KoHaN69 View Post
    xbox was x86



    Well I haven't. The textures are very low, no T&L, no bump mapping, no AA, make the world look really bland, flat and miserable.
    FF7-2 you mean Crisis Core? It looks 'ok' because of very high poly models with undetailed background worlds.


    Roar Roar, lets hate up some Sony.

    Its unreasonable to expect really good graphics from a portable device released that was released in 2004 for goodness sake. When most games look better than or equal to 3gs games which was something released in 2009, than we don't have valid hate.

    What around 2004 thats portable and not a laptop that can compete graphic wise. The Nintendo DS?

    The PSP was praised for its graphics at the time near universally.

    You have to remember the size of a PSP battery is not much bigger than a cell phones so its unreasonable to expect crazy graphics.

    People also have to remember the same holds true of the PS2 vs gamecube/xbox. Both were released a year and a half later. Which gives so much advantage for a console maker.

    However this hold true true for the PS3 too. It was released a year later than the xbox 360 and in most instances looks slightly worse or the same. The PS3 is a failure graphically because the PS3 specs were designed far too ahead of time and the RSX was outdated for a recently released console. This ironically was because they hired Nvidia, which did not give them access to a future generation chip, which is a pretty move when they were paid 1 billion dollars for it.

    Rushing a console to the masses can be bad too with the latest tech too in the form of bad reliability which is highly apprarent of the xbox 360.
    Last edited by tajoh111; 12-07-2009 at 09:43 AM.
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  22. #72
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    Quote Originally Posted by saaya View Post
    i saw a few games and from my impression
    psp =/> iphone 3gs?
    I think that is probably because many devs are very familiar with optimizing for the PSP/PS2 architecture, and that there are few if any AAA titles coming out for the iPhone right now. But the installed base of iPhones/iPod Touches is going to outstrip that of the PSP in no time and it will set a pattern for future genrations that Sony won't be able to reverse [PSP has sold 51.6 million units since 2004 and the iPhone/iPod Touch have sold over 30 million units in half the time period]. As soon as more major handheld devs start taking notice of the iPhone the situation will change.
    Last edited by >HyperlogiK<; 12-07-2009 at 09:50 AM.
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  23. #73
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    Quote Originally Posted by Stukov View Post
    I mean look at all the random (and failed) standards Sony has made, they have never ever really adopted the easier standardized path.
    I think that is because when their standard is embraced, it makes them a ton of cash. How about Blue Ray?

    and I bought into mini-disc... but it was awesome back in the day!!!
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  24. #74
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    2 Displays @ 1080p 120FPS Don't believe any hype, just hope it launches at a decent price. Reliability is a plus, my Ps3 drive just broke.
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    Quote Originally Posted by Jamesrt2004 View Post
    intel manufactures most their stuff, like all of intels igp are made by pvr, then manufactured my intel
    that's over simplifying! Intel license certain IP from them... imgtec isn't fables GPU design powerhouse, they're IP company... their IP is licensed by Intel, Qualcomm, Texas Instruments, Freescale...etc...etc...
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