MMM
Page 5 of 10 FirstFirst ... 2345678 ... LastLast
Results 101 to 125 of 247

Thread: Lucid Hydra 200: Vendor Agnostic Multi-GPU, Available in 30 Days

  1. #101
    Xtreme Member
    Join Date
    Sep 2007
    Location
    Montreal, Canada
    Posts
    263
    Quote Originally Posted by Xoulz View Post
    ?

    5% per year, is gain of 5%...($100>$105>$110) <-- thats not 100% scaling, that just linear progression.
    Yeah...that's what his point was. Some people are still thinking that linear scaling means this:

    1 card: 1000 3dmarks
    2 card: 2000 3dmarks
    3 card: 3000 3dmarks

    When in fact it can mean this:
    1 card: 1000 3dmarks
    2 card: 1500 3dmarks
    3 card: 2000 3dmarks.

    Or anything else for that matter, as long as adding another card adds exactly the same amount every time.

  2. #102
    Registered User
    Join Date
    May 2009
    Posts
    2
    Quote Originally Posted by munim View Post
    When in fact it can mean this:
    1 card: 1000 3dmarks
    2 card: 1500 3dmarks
    3 card: 2000 3dmarks.

    Or anything else for that matter, as long as adding another card adds exactly the same amount every time.
    No.
    0 card: 0 3dmarks
    1 card: 1000 3dmarks
    2 card: 1500 3dmarks
    3 card: 2000 3dmarks

    Adding the first card adds 1000 points adding the second one only adds 500 points, so it's not linear.

  3. #103
    Xtreme Member
    Join Date
    Apr 2008
    Posts
    179
    Quote Originally Posted by Xoulz View Post
    ?

    5% per year, is gain of 5%...($100>$105>$110) <-- thats not 100% scaling, that just linear progression.
    That's my point, lol. You guys are the ones arguing that a 5% gain each year is not a linear relationship.

    Don't roll your eyes at me. Roll them on the guys who don't know what a linear relation is and are trying to pass their bs as fact (m0da).

    Quote Originally Posted by hollo View Post
    123
    Wtf?

    Quote Originally Posted by m0da View Post
    If you do not have the educational background to comprehend these formulas and properties, please do not insult them, calling them bs. I can scan these exact formulas from a textbook, but then again, you wouldn't understand what you are seeing, hence there is no point.
    I don't have the educational background to comprehend those formulas? Since when do you need an educations background to comprehend formulas that have nothing to do with your point of 100% scaling?

    Linear is not always 100% scaling. Linear is constant scaling.

    Remember first, second, third differences way back from High School? In fact. Search it up if you can.

    Quote Originally Posted by m0da View Post
    Contradictory to your point of view, linear scaling does in fact mean that scaling your number of cards, scales your output by the same amount.
    See the scaling property of linearity, referenced in my earlier post.
    Do you know what linear is? In all of your examples, you are assuming a slope of 1. Slopes can be other numbers too. If your slope, or m-value is 1, then you get 100% scaling. In all other linear cases, that is not the case. And that's exactly why your property of linearity is bs. And since when is it "YOUR" property, albeit it being a property or theory that doesn't make sense.


    Quote Originally Posted by m0da View Post
    Salavat, if you would like to learn, with proof, more of what you may think you know, feel free to send me a PM.
    Let's not bicker any further.
    Moreover, I'd appreciate if you would refrain from further insults to the property of linearity.
    First of all, linearity is not a property by mathematical terms. And second of all, Linearity is not always 100% increments.

    Here are some hints that Linear does not always mean a slope of 1:

    y=1/2x + 5 ------------ Whats that? Not 100% increases in the variables, yet its a linear equation?

    y=0.0888x+3 ------------ Whats that? Not 100% increases in the variables, yet its a linear equation?

    Get it?

  4. #104
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    Quote Originally Posted by Kot_original View Post
    No.
    0 card: 0 3dmarks
    1 card: 1000 3dmarks
    2 card: 1500 3dmarks
    3 card: 2000 3dmarks

    Adding the first card adds 1000 points adding the second one only adds 500 points, so it's not linear.
    i dont think theres any written rule for reviewers to compare xfire/sli scaling to reflect changes based on a 0 starting point

  5. #105
    Xtreme Member
    Join Date
    Apr 2008
    Posts
    179
    Quote Originally Posted by Kot_original View Post
    No.
    0 card: 0 3dmarks
    1 card: 1000 3dmarks
    2 card: 1500 3dmarks
    3 card: 2000 3dmarks

    Adding the first card adds 1000 points adding the second one only adds 500 points, so it's not linear.

    Linear lines don't always have to start at (0,0). It can start at (0,500), like in that case. However, it still makes no sense. You would just have to put a restriction on the line.
    Last edited by Salavat23; 10-29-2009 at 05:53 PM.

  6. #106
    Xtreme Member
    Join Date
    Jul 2007
    Location
    Carleton University, Canada
    Posts
    176
    Quote Originally Posted by Kot_original View Post
    No.
    0 card: 0 3dmarks
    1 card: 1000 3dmarks
    2 card: 1500 3dmarks
    3 card: 2000 3dmarks

    Adding the first card adds 1000 points adding the second one only adds 500 points, so it's not linear.
    This is correct, Hydra could only offer linear scaling if the slope from 1 to 2 cards was equal to the slope of going from 0 to 1 cards.

    The form of a linear equation is: y = ax + b, and b would be nearly 0 (not exactly because you could technically run a graphics test on your CPU, but I'll say 0 for simplicities sakes).

    For linear performance you would end up with something like:

    [Assuming each card added is identical]

    cards : 3dmarks
    0 : 0
    1 : 500
    2 : 1000
    3 : 1500
    4 : 2000

    In this case you would have a slope of 500 (slope does not need to be 1 in a linear equation, it just needs to be constant).

    Near linear would look something like this:
    0 : 0
    1 : 500
    2 : 999
    3: 1498
    4 : 1997



    Hydra will not offer linear scaling unless it is offering 100% scaling.


    *Note - In the following:
    0 : 0
    1 : 1000
    2 : 1500
    3 : 2000
    4 : 2500

    It is a composition of two linear equations:

    y = { 0 <= x <= 1; 1000x } { 1 < x < inf; 500x + 500 }

    It is linear from 0->1 and linear from 1->inf, but it is not linear from 0->inf.


    EDIT screwed up the last equations signs.
    Last edited by ABXG; 10-29-2009 at 09:24 PM.
    "TV and the internet are good because they keep stupid people form spending too much time out in public."
    -jPod, by Douglas Coupland

    "There is no Todd"
    -Dilbert, by Scott Adams

  7. #107
    Xtreme Addict
    Join Date
    Apr 2007
    Posts
    1,870
    Quote Originally Posted by munim View Post
    If you chart a linear relationship between two variables and then connect the data values, you will have a straight line. This does not necessarily mean that as one variable increases by one unit, that the other variable also increases by one unit. It simply means that as one variable is increased by some amount, that the other variable also increases by some amount, every time. Don't even begin to argue this. Google = friend.
    I think this has been addressed already but if you need google to understand simple math then you're out of your depth here. Linearity doesn't restrict you to increases of "one unit" - it implies a constant ratio. i.e performance delta from 1->2 gpus = perf delta from 0->1 gpu. Since the starting ratio is 1 (or 100) then that must be maintained in order to claim linearity.

    Quote Originally Posted by Salavat23 View Post
    Linear lines don't always have to start at (0,0). It can start at (0,500), like in that case. However, it still makes no sense. You would just have to put a restriction on the line.
    So you're going to completely ignore the contribution of the first GPU and delete that data point? So if GPU 2, 3 and 4 each only add 5% of GPU 1's performance you're going to claim that is linear scaling?
    Last edited by trinibwoy; 10-29-2009 at 06:11 PM.

  8. #108
    Xtreme Member
    Join Date
    Apr 2008
    Posts
    179
    Quote Originally Posted by trinibwoy View Post
    So you're going to completely ignore the contribution of the first GPU and delete that data point? So if GPU 2, 3 and 4 each only add 5% of GPU 1's performance you're going to claim that is linear scaling?
    No. I would delete the point of 0 GPUs, 0 Score, because that is not a realistic scenario. You can't have any score at all if you don't have a GPU. 0 is still a score.

    So according to you we should keep negative values as well? I don't think so. Restrictions on variables like these should always be put into effect.

  9. #109
    Xtreme Addict
    Join Date
    May 2008
    Posts
    1,192
    Just draw it out, you will see that a constant increase by % is not linear.
    Quote Originally Posted by alacheesu View Post
    If you were consistently able to put two pieces of lego together when you were a kid, you should have no trouble replacing the pump top.

  10. #110
    Xtreme Member
    Join Date
    Apr 2008
    Posts
    179
    Quote Originally Posted by Aberration View Post
    Just draw it out, you will see that a constant increase by % is not linear.
    Compounding percentage, no. But percentage increases based on the initial amount, yes.

    Compounding percentages are based on exponential relations, not linear relations.

  11. #111
    Xtreme Addict
    Join Date
    Apr 2007
    Posts
    1,870
    Quote Originally Posted by Salavat23 View Post
    No. I would delete the point of 0 GPUs, 0 Score, because that is not a realistic scenario. You can't have any score at all if you don't have a GPU. 0 is still a score.
    Ah I see, so in your world you'll only have data for 1 and 2 GPUs. So how do you define linear scaling in that scenario?

  12. #112
    Xtreme Member
    Join Date
    Apr 2008
    Posts
    179
    Quote Originally Posted by trinibwoy View Post
    Ah I see, so in your world you'll only have data for 1 and 2 GPUs. So how do you define linear scaling in that scenario?
    In an ideal scenario, you want 1+ GPUs. I want to include data that makes sense. 1, 2, 3, 4 GPU set-ups.

    You are the one who wants to include 0 GPU data. Which makes no sense.

  13. #113
    Xtreme Addict
    Join Date
    Jul 2005
    Location
    ATX
    Posts
    1,004
    Since you don't want to do this over PM, I think we can do this here, without much damage.

    First of all, refrain from name-calling.
    Second of all, I will address your points with concrete data, not the ones where you attack words.

    Let's begin:

    Do you know what linear is? In all of your examples, you are assuming a slope of 1. Slopes can be other numbers too. If your slope, or m-value is 1, then you get 100% scaling. In all other linear cases, that is not the case. And that's exactly why your property of linearity is bs. And since when is it "YOUR" property, albeit it being a property or theory that doesn't make sense.
    Your slope is determined by deltaY/deltaX. The properties of linearity do not put a limit on slope, hence you are assuming some incorrect information.

    Remember (simply put):
    -Property 1: if y = x, then Ay = Ax. This is called scaling. If you multiply your input by A, your Y must be amplified A times. So, if for an input of 1 (x = 1), your output is 10 (y = 10), then with an input of 3 (x = 3), your output should be 30 (y = 30).
    *y = x -> x can be the # of video cards, and y can be your 3DMark score. This means with 0 cards you have 0 points. With 1 card, you theoretically have a score of 20000, and with 2 cards you have a score of 40000. Your slope here is 20000. Right? Don't bother replying to this, I know it is correct.
    -Property 2: if y1 = x1 and y2 = x2, then y1 + y2 = x1 + x2. Simply put, if you add input x1 and x2, then your output is y1 + y2, the sum of their outputs.


    Second:
    First of all, linearity is not a property by mathematical terms. And second of all, Linearity is not always 100% increments.

    Here are some hints that Linear does not always mean a slope of 1:
    y=1/2x + 5 ------------ Whats that? Not 100% increases in the variables, yet its a linear equation?
    y=0.0888x+3 ------------ Whats that? Not 100% increases in the variables, yet its a linear equation?
    Get it?
    Linearity is not a property by mathematical terms.
    Is this a serious statement, or are you just playing with me? That's not funny.

    Your two equations, they show a linear progression (read: increase linearly), but are not linear systems. Those y-value offsets (+5 and +3, respectively) make it non-linear. Try going over the first property of linearity I typed up for you with one of those equations.

    *Hint: Wikipedia tells us the only case in which an equation of your forms satisfies linearity. It's at the end of the Linear Polynomials (the equations you typed are deemed "linear polynomials") section. It states "linear polynomials over the real numbers do not in general satisfy either additivity or homogeneity. In fact, they do so if and only if b = 0." Additivity and homogeneity are the two properties of linearity. Additivity is the 2nd property I listed, while Homogeneity is the 1st property I listed.

  14. #114
    Xtreme Enthusiast
    Join Date
    Oct 2006
    Location
    Austin, Texas
    Posts
    822
    regardless of if it does or doesnt provide linear scaling, im excited to see hydra finally come to fruition, when i first heard of it i never thought it was actually going to make it to market.
    Media PC:[AMD x2 4800][MSI K9N-SLI][2x1gig Corsair DDR2 800][ATI 3650 AIW][Asus Xonar D2X][500gig Samsung SATA][Crap Antec Case and PSU]


  15. #115
    Xtreme Enthusiast
    Join Date
    Jul 2007
    Location
    Phoenix, AZ
    Posts
    866
    Quote Originally Posted by Hu1kamania View Post
    I have been following it since the start as well, here are a couple more sources that mention above linear:

    Lucid
    Cnet
    X-bit
    guru3d

    Found those with a quick google search.

    This whole "meaning of linear" debate is very entertaining!
    debate will be ended by this. Your totally right with those links, me and everyone are confused.

    The percentage comment and linear comment from Lucid are 2 totally different comments meaning separate thing.

    Lucid said.

    "above linear performance"

    and "Near 100% scaling"

    we are thinking the "scaling" and "linear" were in the same sentence, and they were not. LOL complete argument for nothing.
    You can blame me for the whole thing if you please.

    Linear is a constant path of increase. near 100% scaling means each object added will be worth its complete weight alone "almost".

    So Lucid is saying its a linear gain with each GFX added of near 100% performance gains. Which is, by the way, freaking amazing if true.

    If lucid isnt spitting out lies and bullcrap. Obviously the poster who said worse scaling that SLI/Xfire will look like an imbecile. (no offense of coarse)
    Last edited by Decami; 10-29-2009 at 08:29 PM.
    This post above was delayed 90 times by Nvidia. Cause that's their thing, thats what they do.
    This Announcement of the delayed post above has been brought to you by Nvidia Inc.

    RIGGY
    case:Antec 1200
    MB: XFX Nforce 750I SLI 72D9
    CPU:E8400 (1651/4x9) 3712.48
    MEM:4gb Gskill DDR21000 (5-5-5-15)
    GPU: NVIDIA GTX260 EVGA SSC (X2 in SLI) both 652/1403
    PS:Corsair 650TX
    OS: Windows 7 64-bit Ultimate
    --Cooling--
    5x120mm 1x200mm
    Zalman 9700LED
    Displays: Samsung LN32B650/Samsung 2243BWX/samsung P2350


  16. #116
    Xtreme Addict
    Join Date
    Jul 2005
    Location
    ATX
    Posts
    1,004
    Quote Originally Posted by p8ntslinger676 View Post
    regardless of if it does or doesnt provide linear scaling, im excited to see hydra finally come to fruition, when i first heard of it i never thought it was actually going to make it to market.
    Let's get back to this.
    These are the same thoughts I have about Hydra. Can't wait to see this supposed-bad-boy in action.

  17. #117
    Xtreme Member
    Join Date
    Jan 2008
    Posts
    379
    m0da i think the diconnect is happening when you assume the second and third card added are the same as the first (making it a simple y=mx) they are trying to say that this doesn't have to be the case (as you can mix different cards)

    moral of the story is they never should have said linear when you can mix cards.

    need more hydra benches

  18. #118
    Xtreme Enthusiast
    Join Date
    Oct 2004
    Location
    Wild West, USA
    Posts
    655
    Frkn ubber geeks took over this board.
    Run for the hills!!!
    Abit IC7 P4 2.8a @4.21 | P4 3.4e @4.9 | Gainward 6800GT GS @486/1386
    Asus P4P800 SE Dothan 730-PM @ 2900 | EVGA 6800 Ultra GS @521/1376

    e8400@4.3G & 8800GTS G92 800/1932/1132 as gaming rig 24/7

    Custom self build chillbox with watercooling @-28c 24/7 | chilled wc " cpu -18c idle/-3c load
    3DMark 2005 Score Dothan & 6800U
    3DMark 2005 Score p4 & 6800GT

  19. #119
    Xtreme Member
    Join Date
    Nov 2005
    Location
    Boise, ID
    Posts
    353
    Quote Originally Posted by Decami View Post
    Linear is a constant path of increase. near 100% scaling means each object added will be worth its complete weight alone "almost".

    So Lucid is saying its a linear gain with each GFX added of near 100% performance gains. Which is, by the way, freaking amazing if true.

    If lucid isnt spitting out lies and bullcrap.
    Yup, that is the million dollar question. It seems too good to be true, but it sure is nice to think about and fun to talk about. Let's hope that at some point, sooner rather than later, Lucid can really pull this off.

  20. #120
    Xtreme Enthusiast
    Join Date
    Jan 2008
    Posts
    743
    Okaaaaay...glad that we got junior high algebra out of the way. Who's still looking forward to/hopeful Fuzion comes through?

  21. #121
    Xtreme Member
    Join Date
    Sep 2009
    Location
    @Rockwell Business Center
    Posts
    129
    goodness what was that crazy algebra all about... anyways hope this really scales good.
    Newbie Cruncher

  22. #122
    Banned
    Join Date
    Jun 2008
    Location
    Mi
    Posts
    1,063
    Quote Originally Posted by Aberration View Post
    Just draw it out, you will see that a constant increase by % is not linear.
    Exactly... it's lost in translation.

    Lucidlogix claims near perfect linear scaling. That means as you add cards, they are near 100% of their potential. Thus adding one to your system increasing it's performance by 2. Or, a 100% gain over a single card. Don't confuse that with.. both cards are now only doing 50% of the workload. The performance gets calculated by 1 magnitude greater, for each additional card. 2x~4x.


    It is the same for every additional card you add. Though each just adds to the collective performance. But can be translated as % or fraction of additional value (First order 1/2, second order 1/3, third order 1/4 total gain).

    You do start @ 100%, not zero. 100% is the base and you chart off that!

  23. #123
    Xtreme Addict
    Join Date
    Apr 2007
    Posts
    1,870
    Quote Originally Posted by Salavat23 View Post
    In an ideal scenario, you want 1+ GPUs. I want to include data that makes sense. 1, 2, 3, 4 GPU set-ups.

    You are the one who wants to include 0 GPU data. Which makes no sense.
    You're avoiding my question. You can't just ignore 2 GPU setups because they're inconvenient to your opinion. So I'll ask again, how would you determine whether you are getting linear scaling in a 2 GPU setup?

  24. #124
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    Quote Originally Posted by trinibwoy View Post
    You're avoiding my question. You can't just ignore 2 GPU setups because they're inconvenient to your opinion. So I'll ask again, how would you determine whether you are getting linear scaling in a 2 GPU setup?
    you kinda cant. all you can do is know that 1 gpu is 100%, and 2 GPU would have to be 200% to get linear scaling due to the assumption that 0 GPU is 0%.

    but in reality, if a reviewer said you get 100fps with one card, 150fps with 2, 200fps with 3 and 250fps with 4. the reviewer could establish the second and third and fourth cards all offered the same increase in fps. even though the change is only 50% of the single card. it is linear, and its very important that its linear.

    trying to just read data and determine the curve of the chart is not nearly as important as why the data resulted as it did. it the example i mentioned, it could be determined the extra cards were not working to full potential, due to possibly having a mobo thats 16xpcie for the first lane, then 4+4+4 for the rest. it would also show the game/benchmark has the poential to scale just as well with any number of cards, while normally we can see even smaller gains and more cards are thrown in. but with this example the gains were LINEAR.

    stop arguing over how to read a chart, and think for a second how to read into the causes of the data.

  25. #125
    Xtreme Addict
    Join Date
    Apr 2007
    Posts
    1,870
    The causes of why GPUs don't scale perfectly have nothing to do with the rudimentary definition of linearity. You guys are trying to complicate something that is very simple. Nobody in their right mind would consider 150% performance after adding a second GPU as linear scaling. Shifting the baseline just to accomodate neo-math doesn't work either.

Page 5 of 10 FirstFirst ... 2345678 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •