Quote Originally Posted by cx-ray View Post
I don't know whether this has been posted before? From what it looks like tessellation is quite demanding:
http://www.pcgameshardware.com/aid,6...arks/Practice/

Personally, I was hoping for an almost free lunch on the new hardware.
I thought that at least some performance loss was to be obviously expected when tessellation was used. If you really think about it, 30-40% performance loss is quite minimal considering that the amount of polygons goes up well over 30 times.