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yes, but thats it, its patched... like most games... so it can probably give us a couple extra fps, but no tesselation or more complex shader codes, no improved physics or ai via direct compute or opencl etc etc. its cool that we see a lot of games PATCHED to dx11, but i wonder how useful it us...
if 4aa is fine but 8aa stutters... having it patched to dx11 will give the game a performance boost, but how much?
enough to then be able to play it at 8aa, ie, the next higher resolution or setting? i doubt it... so whats the point really?
what dx11 can do that REALLY makes a diference is tesselation and direct compute/open cl, and more complex shader code...
and i dont think we will see any of this in major titles in 2010... but hey, id love to be wrong! 
i think ati should focus less on this pr battle with dx11 and more on performance and features like eye finity...
nvidia will have dx11 as well, and even if they are only 10.1 i dont think most people would really care as long as performance and price/perf is there...
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