Quote Originally Posted by Chumbucket843 View Post
he was attempting to get maximum theoretical rates in his benchmark.

http://www.bit-tech.net/hardware/gra...re-analysis/12
the larrabee whitepaper also talks about this in the fixed function section.
http://www.eecs.harvard.edu/~dbrooks...e_manycore.pdf
I understand that but it also shows that it is not necessarily bandwidth limited.
Where in those sources does it show/say that texture filtering is "bottlenecked by bandwidth?"

Only reason that GTX285 is performing "better" is because it is doing less work and produces a lesser quality of AF.