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Thread: Ian McNaughton goes out against The Way it's Meant to be Played

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  1. #11
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    Quote Originally Posted by DilTech View Post
    Stuk, A. Creed had visual artifacts when running in DX10.1 mode, from lights bleeding through walls to an entire rendering pass missing that included dust particles and other issues... ATi didn't want to invest in helping get it up to snuff, and what interest did NVidia have in doing the work, considering they had nothing to gain in spending the money to make the code work.

    It's a case of AMD/ATi refused to put up or shut up, so they pushed the blame on NVidia instead.
    Lol at your post DilTech!
    You basically say that ATI would have to "invest" (pay Ubi Soft so...) to make them correctly implement DX10.1 mode in A.Creed

    They do the job for Oblivion, they do the job for R6:Vegas. Why they have to do the job for A.Creed?

    To focus on Batman:AA, i have no problem seeing Nvidia giving money for PhysX support (only them have it) but i have a problem seeing Nvidia giving money to no let ATI cards using something in the game they can use (AA).

    Quote Originally Posted by SamHughe View Post
    Having said that, I hope ATI changes their strategies and stay as a formidable competitive to NVdia. Remember the socket 939 dominance days? Conroe came out as a result of that.
    What the link between ATI and socket 939 dominance days?
    Ok i see, Intel pay for manufacturer support and AMD didn't...
    Last edited by AbelJemka; 09-28-2009 at 10:57 AM.

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