So you are saying that Quake 3 would be considered a tactical game? lol.
There are things you need to know, but spawnpoints etc, respawning, is not a "tactical" game by definition alone.
And you are misusing the word spam... In that video he s making a calculated throw to where a possible enemy is.. CAL players don't spam, in the sense pub noobs do, and one nade does not qualify it as such....
TeamDeathmatch style games do take a skill gained through experience, but so does any game. The distinction i m trying to make is that at a high level, tactical fps require you to be aware of the map, teammates and enemy positions, because the more fixed movement patterns, you cant jump 50 feet spraying lazer beams , and call that comparable to peeking walls, throwing smoke for cover, and moving as a unit. Memorizing isn't the same as Cognition.
Its like in GoldenEye to take fps way back.. archives... proximity mines, by planting proxes everywhere on spawn points and making a route i only know and can walk to ammo refills, i could win every time, i wouldnt consider that skill, i would consider that experience. As anyone can do that.
Anyways enough thread derail..
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