i see loads of flickering in several diferent angles with g92 and g200 based vgas as well as rv6 and rv7 based cards... there is no big diference between them...
the easiest way to spot it is warcraft3 since you got all kinds of angles towards the camera there since they use few polygones... in modern monster triangle games its harder to reproduce since the angles vary a lot... but theres no game where i havent noticed texture flickering on the floor and walls yet when moving along them...
set everything to max quality and tried diferent settings one at a time... its slightly better on nvidia vs ati... but no big diference...
it flickers with any setting, even the most blurry unsharp one... its just less... but thats a terrible compromise, blurry textures so they dont flicker? thats like pouring a drop of lemon juice in each eye before gaming so you dont notice the lack of anti aliasing in some hdr games![]()




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