no, you need big zoom to see it on still shots, but if you believe you cant see it when playing a game you must be blind :P
texture filtering is imo the worst problem with rasterization atm... forget about hdr causing problems with aa, the resulting iq is still pretty good and not a huge diference compared to propper aa, but texture filtering artefacts are really terrible... its either blurry and doesnt flicker or its sharp but flickers when moving... it depends on the angle the textures are in, but even the most common angle having a flat terrain texture in front of you in first person view causes flickering or blurry textures even with the highest quality settings on both nvidia and ati cards...
i really hope they stop their perf battle which is pointless imo, and focus on image quality instead... what we need is for games to look better, not for them to run at 300fps...
if i had to chose between a card that gives me 50fps with notably improved image quality or a card that gets me 100fps with worse image quality id get the first one, even if it costs more...
Just want to reiterate the above. I couldn't have voiced how I feel about this issue any better than this.
Asus R2G | i7 920 D0 @ 4.0 | Asus HD 6950 | 6GB Corsair DDR3-1600 C7 | OCZ Vertex 120GB | Antec CP-850 | Antec 1200 v3 | Liteon SATA DVD Burner | Win 7 Pro X64 | BenQ FP241VW |
No matter where you go, there you are.
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