Once again: as the scene that's being rendered simpler - there's less work to be done for CPU - less geometry to feed GPU, less traficking over the PEG, less driver overhead to deal with...
I agree that there's a point in testing CPU's where GPU is becoming bottleneck and it shouldn't be passed for the sake of shadowing CPU performance, but going so low as Kyle did is ewen worse 'cos it misleads readers about true potential and usability of CPUs in gaming scenarios
ABSOLUTELY! If I'm spending serious money on new powerful HW I want to see how it performs on my big 30" TFT, and apparently here's the answer:
http://www.anandtech.com/cpuchipsets...spx?i=3634&p=9
2560x1600:
He don't have clue... or maybe does... anyhow he's misleading readers! If he wanted to stress out CPU in gaming he should have run software rendering of Unreal 1 and Quake 1 in 640x480!!
Insulating CPU in trying to portrait gaming performance is by definition nonsense, but you can make of it something if you know how to do it, and I've suggested how! And as someone pointed xbit is using that approach, as well as anandetch...
http://www.anandtech.com/cpuchipsets...spx?i=3634&p=8
but yeah Kyle is smartest of them all

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