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Thread: AMD does reverse GPGPU, announces OpenCL SDK for x86

  1. #151
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    Quote Originally Posted by Drwho? View Post
    David, in Post http://www.xtremesystems.org/forums/...6&postcount=39, I pointed this page out already, I am very aware of this methode ;-) ... This is the next point I wanted to make ...
    Sorry (not entirely sure why you coded the other method then).

    See also http://gmplib.org/cgi-bin/gmp_calc.pl?expr=1000000!

    Well under a second. (I didn't think a Java implementation could be the fastest going).
    Last edited by David F; 08-30-2009 at 02:58 PM. Reason: Fixed link (thanks [XC] riptide)

  2. #152
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    Quote Originally Posted by Chumbucket843 View Post
    i posted that because no one did a cpu to gpu comparison and i was curious to see what the results would be.
    Ya. Remember as the shader count goes up, things get interesting. Also the shader clocks plus the Vram memory speed and latency is going to be critical.

  3. #153
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    Quote Originally Posted by David F View Post
    Sorry (not entirely sure why you coded the other method then).

    See also http://gmplib.org/cgi-bin/gmp_calc.pl?expr=1000000!

    Well under a second. (I didn't think a Java implementation could be the fastest going).
    Ya.... http://gmplib.org/cgi-bin/gmp_calc.pl?expr=500000000000

    500000000000! is also under a second.

    Infact 50000000000000000000000000000000000000000000000000 0000000! is also under a second.

    Its a broken site.

  4. #154
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    Well, I am not doing what many other algorithm are doing, I do not Store the previous known n! in a table file ... I beleive http://gmplib.org/cgi-bin/gmp_calc.pl?expr=500000000000 does
    I am writing a program that will really do all the calculation.
    DrWho, The last of the time lords, setting up the Clock.

  5. #155
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    Quote Originally Posted by [XC] riptide View Post
    Ya.... http://gmplib.org/cgi-bin/gmp_calc.pl?expr=500000000000

    500000000000! is also under a second.
    You're missing the !. With the ! it says "expression required too much memory to evaluate". (For me, at any rate).

  6. #156
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    Quote Originally Posted by David F View Post
    You're missing the !. With the ! it says "expression required too much memory to evaluate". (For me, at any rate).
    Ah right. In your link the "!" was outside....

    http://gmplib.org/cgi-bin/gmp_calc.pl?expr=2000000!

    The result of executing 2000000! is:

    computation took 1526 ms
    result is about 11733474 digits, not printing it

  7. #157
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    Quote Originally Posted by [XC] riptide View Post
    Ah right. In your link the "!" was outside....
    Cursed vbulletin URL parsers...

    But it does kind of make all the "3 minutes on CPU CUDA v.s. 1 minute on GPU" arguments look a little silly, doesn't it?

  8. #158
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    Quote Originally Posted by David F View Post
    But it does kind of make all the "3 minutes on CPU CUDA v.s. 1 minute on GPU" arguments look a little silly, doesn't it?
    I know.... sssshhhh. Don't tell Dr. Who though.

  9. #159
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    well, it is all about the funny GPGPU claims ...

    This is nVidia 1000X faster than CPU raytracing ... lol ... do i need to add something ?

    but ssssshhhhh, don't say anybody ... Raytracing is suppose to look like this:


    lol
    DrWho, The last of the time lords, setting up the Clock.

  10. #160
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    Quote Originally Posted by Drwho? View Post
    well, it is all about the funny GPGPU claims ...

    lol
    Ya it is very funny....



  11. #161
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    I need to give Elcomosoft Wireless Security Advisor a try on my 4870. Seems to work well with ATI hardware.

    Core i7 2600K@4.6Ghz| 16GB G.Skill@2133Mhz 9-11-10-28-38 1.65v| ASUS P8Z77-V PRO | Corsair 750i PSU | ASUS GTX 980 OC | Xonar DSX | Samsung 840 Pro 128GB |A bunch of HDDs and terabytes | Oculus Rift w/ touch | ASUS 24" 144Hz G-sync monitor

    Quote Originally Posted by phelan1777 View Post
    Hail fellow warrior albeit a surat Mercenary. I Hail to you from the Clans, Ghost Bear that is (Yes freebirth we still do and shall always view mercenaries with great disdain!) I have long been an honorable warrior of the mighty Warden Clan Ghost Bear the honorable Bekker surname. I salute your tenacity to show your freebirth sibkin their ignorance!

  12. #162
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    Quote Originally Posted by Drwho? View Post
    well, it is all about the funny GPGPU claims ...
    This is nVidia 1000X faster than CPU raytracing ... lol ... do i need to add something ?
    it is funny but what else can nvidia say? our gpu are 10-20 times faster and you have to have mad skills to achieve this. by the way you might want to check out renderants.every raytracing demo on cuda zone sucks.

  13. #163
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    Quote Originally Posted by Mechromancer View Post
    I need to give Elcomosoft Wireless Security Advisor a try on my 4870. Seems to work well with ATI hardware.
    Works very well on GPU my friend. You see. the lesson we are learning here today is that to speak in absolute terms is wrong regarding CUDA, ATi Stream or X86 based CPU's. The thing is... and I know Dr. Who will agree, is that CUDA/GPU based vid. encoding might be bad for high end stuff... and plenty of things that GPU can't do... BUT... there are plenty of things a GPU can do.... and can do very fast in the field of computing, besides rendering games etc.

  14. #164
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    Quote Originally Posted by [XC] riptide View Post
    Works very well on GPU my friend. You see. the lesson we are learning here today is that to speak in absolute terms is wrong regarding CUDA, ATi Stream or X86 based CPU's. The thing is... and I know Dr. Who will agree, is that CUDA/GPU based vid. encoding might be bad for high end stuff... and plenty of things that GPU can't do... BUT... there are plenty of things a GPU can do.... and can do very fast in the field of computing, besides rendering games etc.
    I think we find that CPUs and GPUs work well together to handle complex tasks that take advantage of each of their strengths. OpenCL will use both GPUs and CPUs at the same time and that is something to look forward to. Also a company called Caustic is using both CPUs and GPUs to simultaneously accelerate ray-tracing.

    To further illustrate my point, take out your GPU and try to run Crysis. Then reinstall your GPU and take out your CPU and try to run Crysis. Seems we've been divvying up workloads in applications since the GPU hit the scene. Why should future apps that take advantage of computer shaders be any different?
    Core i7 2600K@4.6Ghz| 16GB G.Skill@2133Mhz 9-11-10-28-38 1.65v| ASUS P8Z77-V PRO | Corsair 750i PSU | ASUS GTX 980 OC | Xonar DSX | Samsung 840 Pro 128GB |A bunch of HDDs and terabytes | Oculus Rift w/ touch | ASUS 24" 144Hz G-sync monitor

    Quote Originally Posted by phelan1777 View Post
    Hail fellow warrior albeit a surat Mercenary. I Hail to you from the Clans, Ghost Bear that is (Yes freebirth we still do and shall always view mercenaries with great disdain!) I have long been an honorable warrior of the mighty Warden Clan Ghost Bear the honorable Bekker surname. I salute your tenacity to show your freebirth sibkin their ignorance!

  15. #165
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    The most funny of all, an SSD increases more the performance the score on the big industry benchmarks than upgrading to a discret graphic card ... hehehe ... something to think about ...
    Then, when you plug the SSD, the increase is mostly CPU related ...
    Francois
    PS: I hope you noted the humours tone.
    DrWho, The last of the time lords, setting up the Clock.

  16. #166
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    Quote Originally Posted by Drwho? View Post
    The most funny of all
    ... is your blog link in your sig. You say here it took 3 hours to do the factorial code, but in your blog you say it took 6 hours.

    well, I putted this program together in 6 hours,

  17. #167
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    Quote Originally Posted by [XC] riptide View Post
    ... is your blog link in your sig. You say here it took 3 hours to do the factorial code, but in your blog you say it took 6 hours.
    yes ... 6 hours was with Threading.
    DrWho, The last of the time lords, setting up the Clock.

  18. #168
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    Quote Originally Posted by Drwho? View Post
    The most funny of all, an SSD increases more the performance the score on the big industry benchmarks than upgrading to a discret graphic card ... hehehe ... something to think about ...
    Then, when you plug the SSD, the increase is mostly CPU related ...
    Francois
    PS: I hope you noted the humours tone.
    Indeed. Credits go to OCZ for that.

  19. #169
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    Quote Originally Posted by Calmatory View Post
    Indeed. Credits go to OCZ for that.
    http://anandtech.com/storage/showdoc.aspx?i=3631
    DrWho, The last of the time lords, setting up the Clock.

  20. #170
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    Quote Originally Posted by Drwho? View Post
    well, it is all about the funny GPGPU claims ...

    This is nVidia 1000X faster than CPU raytracing ... lol ... do i need to add something ?

    but ssssshhhhh, don't say anybody ... Raytracing is suppose to look like this:


    lol
    Exactly...

  21. #171
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    Quote Originally Posted by Xoulz View Post
    Exactly...
    So you're impressed by a comparison between a finished CPU screenshot and a shot of a GPU doing it in almost real-time (something a CPU can't even dream of)? Don't let other people think for you my friend. There's no difference in quality between CPU and GPU ray-tracing, just speed. Anybody who says different is intentionally talking bull or simply doesn't know what they're talking bout.

  22. #172
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    Quote Originally Posted by trinibwoy View Post
    So you're impressed by a comparison between a finished CPU screenshot and a shot of a GPU doing it in almost real-time (something a CPU can't even dream of)? Don't let other people think for you my friend. There's no difference in quality between CPU and GPU ray-tracing, just speed. Anybody who says different is intentionally talking bull or simply doesn't know what they're talking bout.
    yeah, why cant people be happy that we have SOME kind of real time raytracing. its new and will be expanding very rapidly in the next few years. one screenshot took minutes to hours, the other was done in milliseconds. there were demos of raytracing were the final results looked identical to cpu renders, and it looked like it took 3 seconds to get a "perfect" frame.

  23. #173
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    Quote Originally Posted by trinibwoy View Post
    So you're impressed by a comparison between a finished CPU screenshot and a shot of a GPU doing it in almost real-time (something a CPU can't even dream of)? Don't let other people think for you my friend. There's no difference in quality between CPU and GPU ray-tracing, just speed. Anybody who says different is intentionally talking bull or simply doesn't know what they're talking bout.
    exactly.

    its just a bunch of number crunching.

  24. #174

  25. #175
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    these are some pretty awesome gpgpu numbers:
    http://fah-web.stanford.edu/cgi-bin/...?qtype=osstats
    its a pity my i7 only gets 24 gigaflops.

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