It all depends on when next gen consoles are released. The problem here is that PC hardware is so far ahead of console hardware, that multiplatform games have to be developed to a target hw much less capable than it could if they were PC only (and Crysis is PC only...). Even if PC games (or versions) are usually played at higher resolutions, it's a long time now since PC GPUs can handle console games at Full HD.
As it's nowadays, only games that are really profitable to develope for PC only are multiplayer games (very problematic to hack and pirate), and those tend to target very low hardware requirements because its usefulness (and therefore value) grows exponentially with number of users. So probably the next jump in hw utilization will be when the next gen consoles come to the market.
+1. Like if those poor game programers had time to be lazy...
Well, the most reliable piece of info about the new 5800 performance that we have right now is they're going to be "more than 2 TFLOPS" (applied to both HD5850 and HD5870, so supposedly both are going to be 2+ TFLOPS). Given that last generation was the 1 TFLOP gen (to be exact, 1 TFLOP HD4850, 1.2 TFLOPS HD4870, and 1.36 TFLOPS HD4890), that should give a pretty good idea of... theoretical compute/shader power (at least +100% against HD4850, at least ~50% against HD4890, for the HD5850, more for the HD5870). Actual real world performance remains to be seen, though...






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