Don't be so easily fooled. Red faction looks good but it's mostly simple rigid body physics covered up with a bunch of particle effects. Try breaking a wall, you'll see some big blocks break off and a lot of tiny bits. All those tiny bits then disappear - i.e graphical particle effects, not physics.
Hopefully, that remains to be seen.intel has said that it will support openCL on havok
You should tell Microsoft then cause they don't know somebody stuck physics middleware into DirectX when they weren't looking.its not new that dx11 with have physics.




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