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Clocks were just under 900 for the core (set to 888, not sure what it actually runs at when we set that) and 1300 for the memory. Unsure about shader tbh, we increased the ratio a bit and then relinked, so probably ~1950.
As for the GT2....we were using an old school D3D tweak + d3doverrider (in the Tools folder of RivaTuner, we didn't modify or introduce any software whatsoever). Overall it helps GT2 a bunch but doesn't do much to GT1, maybe even hurts a little.
I'm surprised that GT2 was helped that much, in my testing at home, it was definitely boosted...but I was on air with pretty low memory clocks (cards I have suck), didn't expect it to scale that much with better clocks.
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