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Thread: Nvidia + Adobe Announce GPU Acceleration

  1. #26
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    CUDA is a lower code than openCL with NVs cards CUDA will be the base of openCL, it may go away it may not
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  2. #27
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    Thanks again...

    It sounds like PhysX will be around for a while.
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  3. #28
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    Quote Originally Posted by faster3200 View Post
    It does require more from your comp, but I can't think of a single designer who would hesitate to drop $1000 on their comp (Mac) if it meant that they could handle 20 30MP Raw files better or if having 300 vector layers at 24"x30" at 350dpi didn't lag at all.
    With the massive performance decrease productivity might be worse despite the so called new features and shortcuts. I'm talking about the CS4 for Windows. Its also retarded how you have to install both the 64-bit and the 32-bit version of Photoshop CS4.
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  4. #29
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    Quote Originally Posted by ahmad View Post
    What does this mean for ATI?
    It means when Adobe apps crash and run things at 100% load, it will melt your gfx card

    Tongue in cheek

  5. #30
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    so when does this hardware acceleration of flash start?
    do we have to wait for the next version of flash player?

    hp's new dv2 has a dual core athlon neo, and can actually handle flash pretty well, and it has an hd3200 for h264. im sure alot of ppl will be torn on whether to get this or an ion netbook.
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  6. #31
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    Currently the only thing holding me back from picking up an Atom 320 + Ion Mini ITX motherboard from Zotac is the poor Flash performance on hulu at 480i on a 1920X1080 Resolution..

    It sounds like this is the ticket to fix it but I'd really hate to be the one to buy the board and test it out if it's not gonna work.

  7. #32
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    Quote Originally Posted by faster3200 View Post
    I think the more interesting news is that we might finally see wide flash support for mobile devices.
    ughhh i hope not.. flash is an abomination.... if they would rewrite if from the scratch, maybe. But not how it is now.

  8. #33
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    Quote Originally Posted by Hornet331 View Post
    ughhh i hope not.. flash is an abomination.... if they would rewrite if from the scratch, maybe. But not how it is now.
    Flash is pretty far from an abomination. The only thing bad about it is that anyone can use it. Without flash you wouldn't have youtube, hulu, last.fm or any video or music players online other than wmp and quicktime. All technology (especially web) is all about implementation.

    Flash can also be decently light weight if you know how to build your apps that way. More recent versions of flash and other languages have put more emphasis on this and should be useful for mobile devices.
    Last edited by faster3200; 06-08-2009 at 01:08 PM.

  9. #34
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    Quote Originally Posted by Hornet331 View Post
    ughhh i hope not.. flash is an abomination.... if they would rewrite if from the scratch, maybe. But not how it is now.
    so you prefer to watch online videos in WMP or quichtime rather than flash?

    flash is much better in this area than any other webplayer: reliable, fast and supported by any pc out there (atom pcs arent pcs, they're a plague, completely underpowered and slower your 3 year old average pc....)
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  10. #35
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    Flash is pretty horrible by design. Sure you can make some fancy things. But crappy code that loops ad use 100% CPU and endless amounts of exploits. Adobe and quality just dont mix. Java is the other abomination.
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  11. #36
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    Quote Originally Posted by grimREEFER View Post
    hp's new dv2 has a dual core athlon neo, and can actually handle flash pretty well, and it has an hd3200 for h264. im sure alot of ppl will be torn on whether to get this or an ion netbook.
    Hum.. The HD3200-equiped DV2 is still a bit expensive. I hope the Ion netbooks won't be too much over $400, otherwise it's just not worth it.

  12. #37
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    would it be more coding for flash? means even slower load?

  13. #38
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    Quote Originally Posted by Shintai View Post
    Flash is pretty horrible by design. Sure you can make some fancy things. But crappy code that loops ad use 100% CPU and endless amounts of exploits. Adobe and quality just dont mix. Java is the other abomination.
    Flash is not horrible at all as I explained earlier. It is all about what you do with it. The only way you would have 100% CPU usage is with crappy code... which isn't Flash or Adobe's fault, it is the developers. I can write a script in php that will crash your browser. It doesn't mean php is bad it means the code or implementation is poor. It is the same thing with using paint or drawing. I could paint or draw a penis or write a racist comment, it doesn't mean that painting and drawing are bad it means that I am not using the tools properly.

    When you see a flashing ad don't blame flash, blame the people who made an ad. No one bothers attacking youtube for its flash use because they are using it properly.

    That said, my opinion of flash will probably change once it is safe to use HTML 5.

    As for the Adobe comment... I dare you to find me a single web design firm, graphic design firm, newspaper, magazine, or film studio that doesn't use Adobe products. They make nearly entirely high quality products for professionals.

    Also, Java is not crap either. It isn't the best, but it is useful. The problem with it is also implementation.

  14. #39
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    Quote Originally Posted by Talonman View Post
    Thanks...

    So what would PhysX run on in the future? Are you saying CUDA may go away, or be replaced with OpenCL?

    Would we then be saying that PhysX runs on OpenCL? How does that fit in with DX11?
    CUDA is nVidia only. DX11 is x86/64 Windows only. OpenCL, as OpenGL/OpenGL ES can run on anything that implements those open standarts. Be it Mac, linux, ARM, IT's SoC GPUs, etc.

    OpenCL actualy is new and not all existing gpu architetures suport it, but it also can be run in cpu...

  15. #40
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    Quote Originally Posted by generics_user View Post
    reliable, fast
    i dont know what your using, but i doubt its flash.

    And yes i prefere embedded players, compared to flash players they deliver better quality with lower resource demand.

    btw. be prepared to enjoy DRM in flash sooner then later....
    Last edited by Hornet331; 06-09-2009 at 05:56 AM.

  16. #41
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    Quote Originally Posted by Manabu View Post
    CUDA is nVidia only. DX11 is x86/64 Windows only. OpenCL, as OpenGL/OpenGL ES can run on anything that implements those open standarts. Be it Mac, linux, ARM, IT's SoC GPUs, etc.

    OpenCL actualy is new and not all existing gpu architetures suport it, but it also can be run in cpu...
    Thanks for the info...

    In this video, 1min, 14 sec in, :

    http://www.bing.com/videos/search?q=...BB2&FORM=VIVR3

    Drew Henry says: (Speaking about DirectX, and the PhysX smoke effect.)

    We've been working with Microsoft, to build in the ability to use, our new PhysX API.

    Do you think Nvidia is trying to get Microsoft to include PhysX as part of the standard DX11 install?

    If so, what woud that mean for PhysX? Would I still get to use my 280 as a stand alone PhysX/DX11 processor, on GPU accelerated applications?

    I like keeping my 280 in the game too.
    Last edited by Talonman; 06-09-2009 at 11:15 AM.
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  17. #42
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    Quote Originally Posted by Shintai View Post
    Flash is pretty horrible by design. Sure you can make some fancy things. But crappy code that loops ad use 100% CPU and endless amounts of exploits. Adobe and quality just dont mix. Java is the other abomination.


    How can you text huge amounts crap so fast?
    Quote Originally Posted by Shintai View Post
    And AMD is only a CPU manufactor due to stolen technology and making clones.

  18. #43
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    Quote Originally Posted by v_rr View Post


    How can you text huge amounts crap so fast?
    He is clearly not a web developer and is confusing Flash and Java for what people use it for.

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