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Thread: Lucid Hydra on Smackover 2

  1. #151
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    Could they make a Hydra card to give my X38 mobo the ablilty to run 2 Nvidia GPU's?

    I like the idea, but it's only on new mobo's...

    I would be more excited to get Hydra abilities on my current mobo, and look at picking up a second 280 on the cheep!

    Running (2) 280's in Hydra would rock.
    Last edited by Talonman; 02-19-2009 at 10:44 AM.
    Asus Maximus SE X38 / Lapped Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=650 S=1512 M=1188 (Graphics)/ EVGA GTX 280 C=756 S=1512 M=1296 (PhysX)/ G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L (CD, DVD, HD-DVD, and BlueRay Drive) / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks / Enzotech Forged Copper CNB-S1L (South Bridge heat sink)

  2. #152
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    Quote Originally Posted by nr4 View Post
    Let me explain the feedback concept:
    The input is controlled by the ouput.
    So i have a detector that analyzes the output and sets the input so the output is the desired one.
    This is done in real time.
    So the Hydra engine can analyze the outputs of the 2 video cards an rebalance the inputs for the 2 video cards.
    That's a very simplistic way to look at it. The "output" of a graphics renderer is a 2D array of pixels. There's no way you can analyze that and know anything at all about the input data used to render the scene.

    And what does "set the input so the output is the desired one" mean exactly? Rebalance the inputs? Sure, if the inputs were completely isolated and independent. But they're not. There are inter-frame dependencies that make AFR a pain in the ass. Now we're supposed to believe that Hydra can manage considerably more granular and complicated intra-frame dependencies too by inspecting the DirectX draw calls and breaking them up across GPUs? Right.......

  3. #153
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    Quote Originally Posted by trinibwoy View Post
    That's a very simplistic way to look at it. The "output" of a graphics renderer is a 2D array of pixels. There's no way you can analyze that and know anything at all about the input data used to render the scene.

    And what does "set the input so the output is the desired one" mean exactly? Rebalance the inputs? Sure, if the inputs were completely isolated and independent. But they're not. There are inter-frame dependencies that make AFR a pain in the ass. Now we're supposed to believe that Hydra can manage considerably more granular and complicated intra-frame dependencies too by inspecting the DirectX draw calls and breaking them up across GPUs? Right.......


    I suspect that we have another year before the Lucid HYDRA series is enthusiast level. I'm sure it will revitalize the older GPU market and might see better true Dual-GPU cards that use the lucid chip, instead the PLX for just better data transfer and xross communication.

    While the firmware or driver support for DirectX10.1 (11.0) mature and SLI/Xfire is removed from out mobo's forever.

    What if AMD uses this with their new "hyper port" or whatever they call it? Even if this scales at 70%, that is an enormous and vast improvement over any SLI/Xfire.

    We might see 2 of these in peoples rigs within a few years. One on a dual-gpu card and another on the mobo..! At least that how I see it, if the Hydra chip scales even remotely close to what it claims.

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