Results 1 to 25 of 422

Thread: Anand: PII vs. Q9550 vs. i7 crossfire, Phenom II = smoother

Threaded View

  1. #11
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by Hornet331 View Post
    When it really boils down to drivers, the whole discussion would be again a non issue (yeah keithlm i said it again).
    Cause if it is only caused by software and has nothing to do with the hardware itself, the data that might be produced in this thread is a nice bonus, but won't show anything.
    Especial when both test systems are configured probably and have a clean install off the OS and the newst drivers.
    Software informs the hardware how the hardware should work, software needs to adapt how the hardware likes to work, if software informs the hardware in a way that isn't effective it will not work good.
    A graphics driver packs GPU data before it sends it to the gpu. Sending data to the video card is a high latency operation and if you send many small packets it will be much slower compared to sending one big packet. This is much more important on Core 2 compared to Phenom because the FSB likes long trains of data. Core 2 only have one way where data is sent or read from other hardware too. If the software wasn't sending data in long trains (leaving gaps for other data to travel) using the FSB but instead splits the data in many small packets it would be able to the same amount of data. When the FSB is moving data in different directions it also slows down.
    If it also need to move memory the traffic increases.
    Mouse data is also sent using the FSB on Core 2.
    It could be that Core 2 isn't that exact compared to Phenom because Phenom has more capacity moving data to and from the CPU, I/O data doesn't compete with memory traffic.
    When I have done heavy work on Intel this is the problem, the speed is often ok. Things get done as fast or maybe faster compared to Phenom but it is trouble to work with other applications when some applications is working hard and the first that starts to behave strange is the mouse. If I start one application that stresses the CPU only it isn't a problem. Thread switching works ok and no problem with data sent to and from the CPU. But if the traffic to and from the CPU increases the mouse will not move as it used to do.

    I think that games uses the DirectX driver to read mouse data (don't think they use WIN32 events or API's, haven't read about it so don't know), it also uses the driver to send data to the GPU. It could be that if one have done this badly for that type of hardware the result is that the game will not work well.
    Last edited by gosh; 02-05-2009 at 04:58 AM.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •