I think in the multithreaded scaling department.... well, hard to argue it is all relative.
Intel utilized the only (only emphasized) advantage of the FSB since it provides a quick solution for increasing core count -- giving us quad cores early. It sacrifices potential performance (i.e. not quite as good scaling), but provides a good boost ... AMD, by nature of their design, took much more time and went monolithic... better scaling, but not quite as good single threaded (where in general is where the performance boost was still needed) ...
These are really the only two examples I can think of that form the basis of my opinion.... I did not claim it was a good opinion, just an opinion...
EDIT: New instructions though are harder to state in this context... it is a chick or the egg type thing with things like SSE, etc etc. But if memory serves ... AMD launched 3DNow! before SSE -- sorta the counter to MMX and it was indeed much better.
Jack






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The rest of the claim is as bogus. 



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