Most of the 3D stuff is done by GPU, unless using software renderer. For example pathfinding for AI can be very heavy for the CPU and for branch predictor, due to it's recursive nature and continuous state checks.
Most of the 3D stuff is done by GPU, unless using software renderer. For example pathfinding for AI can be very heavy for the CPU and for branch predictor, due to it's recursive nature and continuous state checks.
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