Yes I have read about how some solutions in hardware are done. But this isn't a rule when a programmer develops against one driver. How the video card works or the driver works isn't something that the programmer needs to know and different vendors for video cards can solve API's as they like. The programmer just call api's then and measure time spans.
And this isn't what really what this thread is about. it's about how CPU works and why there are so much intel fanboys out there.
Whats been said in this thread about how the videocard works is just that if you buy a Intel processor your computer will use a lot more power because it will produce frame rates that isn't needed (max fps and average fps). Also checking how this works will rule out the need for faster processors in current games (those that have been tested). Intel runs good when it finds data in the cache (almost20 times faster compared to memory). And framerates for this are sky high for fast video cards. If the processor really needs to work for the game using threads it is a different scenario.
The reason why I am in this discussion is that I think this is strange, it got me curious. Doing other types of development it is easy to check different scenarios when amd is better compared to intel and intel better compared to amd. Why are people willing to spend more money for something that isn't noticed?
Also most know the behavior for intels processors. it has worked on it's fast parts and skipped the weak parts.






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