
Originally Posted by
Hornet331
its quite simple, the cpu bottlenecks the gpu when the card can render the image faster then the cpu can provide data that is necessaryfor the game (AI/physics etc) to advance. Just think of a massive explosion with hundersts of parts, but the parts have a rather simple form and only plain textures.
The gpu could render this scene with several 100fps but the cpu can only provide the location of all that parts 10times a second (aka 10fps), so your framerate would be 10fps, regardless of what the gfx card can do .
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