Quote Originally Posted by Boschwanza View Post
First of all thanks for this, but i have to add some critical points.

CoHOF has the great advantage that it shows you which option in the graphic setup affects graphic card, processor and system memory (simply scroll over the options) .

So far physics only affects the cpu, but there are several options which affects cpu and graphic as well, like shadows, water reflection, landcape details, model details, effect playback, effect density and object shifting.

So i would recommend to add this options to your benchmark. Again, thank you. (A run with all settings high and AA would be nice too )
Yeah, I knew of this and when designing the processor centric settings I experimented with each to find the ones that impacted the performance most when changing CPU speed.... those were the two biggies, everything else convolutes the CPU vs GPU which I was trying to separate out....

Nonetheless, the more interesting stuff for most people are the settings that make the game fun and full of eye candy... still working on that, I should have it in the next day or so.

Jack