What is the volume?
What I wrote was the points in 3d space is calculated and sent from the CPU. I know that DMA (http://en.wikipedia.org/wiki/Direct_memory_access) is used to load these textures etc that is used to "paint" the picture. If all this data would be sent to the gpu for every picture than it would be so slooooow. I think that there is enough data that is sent any way. Just look at 3d drawings that have that grid like looks. And add to that all command used to inform how to "paint" the picture
What I asked for was if there is information about latency comparing Hypertransport and the Front Side Bus?
EDIT: If the GPU needs to use RAM (access ram on the motherboard) during gameplay the performance is going down the toilet as we say![]()




. I think that there is enough data that is sent any way. Just look at 3d drawings that have that grid like looks. And add to that all command used to inform how to "paint" the picture


Bookmarks