Quote Originally Posted by Loser777 View Post
gosh, you posts are just a bunch of excuses for why AMD fails to match or beat Intel.
Well I can tell you that even I was suprised when I saw results from World in Conflict that Jack did. I was starting to wounder if he had forgotten to disable the TLB bug. The difference was so big that it can’t even be explained by differences between how the processors work. You need to optimize for one processor to get that big difference so I looked it up. And found it, Intel has been helping them…

I know it’s hard for a non programmer to understand. But if one game scales to large threads and don’t share memory and don’t syncronize threads then it works well on intel. It’s like running separate single threaded applications that has some point where they joins work and then they go back to work again. This is also easier to do for programmers but it isn’t effective if you really want to use all the power that the processor has. I did show you a link bout the render split design before.

I wouldn’t be surprised if the did use intel’s compiler on the World in Conflict also.

http://yro.slashdot.org/comments.pl?...3&cid=13042922
http://aceshardware.freeforums.org/c...iler-t428.html