I don't have multi-gpu, been waiting for years for all the issues to get sorted out but looks like I will have to wait longer. So you are saying that in SLI and Xfire the framerate can fluctuate freely without triple buffer when vsync is on? Or is that just what the FPS counter says? I ask because this microstutter business has shown us all that in multi-gpu the FPS counter doesn't mean $hit.






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