In OpenGL you can use Triple buffering, that's the little check box for in the Catalyst drivers. But that there isn't any Vsync in D3D available, i didn't know....
Shame on me, had to do more reading on that topic.
In OpenGL you can use Triple buffering, that's the little check box for in the Catalyst drivers. But that there isn't any Vsync in D3D available, i didn't know....
Shame on me, had to do more reading on that topic.
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