I stand corrected, but this only applies to Crossfire scaling.
So it goes like this: If clockspeed(or amount of cards, processors, memory etc.) increases by 100%, performance can't increase by more than 100% UNLESS the internal efficiency of the chip increases aswell (In this case the additional cache increased the internal efficiency of crossfire, thus the +100% increase in performance).



If you increase the performance/size/speed of some part of the GPU (or other complex micro processor for that matter) you can get more than linear scaling. In most cases this is only theoretically, but it can happen.

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