Quote Originally Posted by DilTech View Post
Those still bringing up havok, PhysX has one huge advantage over it. You see, it costs money to license the havok engine
Havok is also free...
http://www.havok.com/content/view/582/53/


(thus, why we haven't seen it used by anyone recently that wasn't on the source engine, and there's only maybe one title coming that does use it)
Assasin Creed, Bioshock, World in confict use Havok...

You guys can keep saying this "if 100% of the market" spiel, but that really isn't how things work. 100% of the market would mean games are playable on old williamettes with TNT2 Ultra's. We know UBISoft has no problem leaving people out, with splinter cell: chaos theory they didn't even add a SM2 path for the x800's for almost 6 months after release while the 6800's had the SM3 path! Besides, using the novadex api doesn't mean leaving anyone out, as it still works on cpu's just fine, and is very well multi-threaded to boot. Especially considering if havok ends up working on ati cards but not nvidia cards, that would be leaving out a much larger section of the market, which these same people claim developers wouldn't do.
Havok alienate what? Basically Havok works on cpu and the cooeperation between AMD and Havok is for using Havok with GPU AND CPU.
http://www.havok.com/content/view/639/53/