Quote Originally Posted by DilTech View Post
So there goes the nay-sayers who thought it would absolutely kill frame-rates currently.
In GPU bound scenarios you'll always see FPS decrease. Always. "Problem" is, currently those UT3 PhysX enabled maps are not GPU bound but CPU bound due to physics. Again, someone please test Cellfactor with all the eye candy turned on and you'll see what a GPU doing rendering+physics is capable of.