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Thread: [Autopsy] ATI Radeon HD 4870 Update: Review

  1. #76
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    Quote Originally Posted by ceevee View Post
    someone posted results for crysis 4870 at vr-zone, but seems fake. why would 4870CF scale so well in crysis when we know 4850CF doesn't really?
    Maybe because the 4850 is bandwidth limited by GDDR3, while the 4870 isnt ?

    @GDDR5 / 1GB cards:

    Quimonda is ramping the 1Gb chip production in July, so expect first cards in the middle of July and broad availability in August.

    cheers

  2. #77
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    Quote Originally Posted by chew* View Post
    did no one else notice that it appears that the card pictured has no cross fire capability?
    See it now?
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  3. #78
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    Quote Originally Posted by Unbornchild View Post
    See it now?
    Tri CF \0/

  4. #79
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    Quote Originally Posted by Hornet331 View Post
    yes, 4 gpus in afr mode with each 512mb have only have 512mb for texture caching. Thats one of the reasons why you see quad sli failing (2xgx2) while 280gtx still can output a picture that seems to move and not only show less then 1fps.
    Quote Originally Posted by STaRGaZeR View Post
    Erm, yes. You have the same data at the same time in the four cards.

    Your avatar is ironic after reading you, remember we are not in the Voodoo days
    Quote Originally Posted by biohead View Post
    Good lord. Someone could punch you in the face and you wouldn't notice.
    no different than voodoo days..

    V5 = 2xcores/2x32MB 32MB texture caching

    "yes correct" @ 512MB texture caching

    and im talking rendering..

    gpu/512MB - 100%
    2xgpu/2x512MB - 2x50%
    4xgpu/4x512MB - 4x25%


    great discussion guys

    everything u guys/i say: deja vu over and over the last 10 years..

  5. #80
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    OK now you were talking about rendering... sure.

    Quote Originally Posted by NapalmV5 View Post
    V5 = 2xcores/2x32MB 32MB texture caching
    That is what we are saying dude.

    You win
    Last edited by STaRGaZeR; 06-23-2008 at 08:43 AM.
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  6. #81
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    Quote Originally Posted by NapalmV5 View Post
    lol so you too want to argue/oppose me..

    im talking single 512MB

    2 x 512MB is not same
    frame buffer is mirrored, you still have the same as with 1 card....
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  7. #82
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    I read the recommended price of the 4870 is gonna be 349.99 can anyone confirm this?
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  8. #83
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    Quote Originally Posted by STaRGaZeR View Post
    OK now you were talking about rendering... sure.



    That is what we are saying dude.

    You win
    yay!

    u sure didnt read the whole post

    its all there

  9. #84
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    A stupid question .... if DDR5 is not cheap then, why ATI didn't launch the 4870 with 1GB of DDR3 ?
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    So what's the consensus here? if I'm going to be keeping this card for about 6-9 months should I just get the 512mb variant or wait for the 1gb? I play at 1920x1200 btw.
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  11. #86
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    Quote Originally Posted by jVIDIA View Post
    A stupid question .... if DDR5 is not cheap then, why ATI didn't launch the 4870 with 1GB of DDR3 ?
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  12. #87
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    Quote Originally Posted by kryptobs2000 View Post
    So what's the consensus here? if I'm going to be keeping this card for about 6-9 months should I just get the 512mb variant or wait for the 1gb? I play at 1920x1200 btw.
    You will be fine with the 512MB variant, at least that's what all tests with a 512MB 3870 vs. a 1GB 3870 so far show. I'm just assuming that this will be the same for a 48x0. This is different on a 9800GTX though, there you would be better off to get a 1GB version over a 512MB version as is is not as efficient in memory handling.
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    Silly Question...

    Will physX still be supported in a software (x86, x64 cpu) mode? If so what is the big deal? There's alot of people running quad core cpu's with nothing running on 2 cores when gaming.
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  14. #89
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    This thread is hopeless...

    Within a few eeks there will be 512mb and 1gig versions of both the HD4850 & HD4870. I fail to see why people are complaining.

    As to the benefits of 512 or 1024... that depends on your resolution and the games texture cache. Both points are moot because this card will be offered in both forms, possible even with something in between..

    So why all the whining?

  15. #90
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    Quote Originally Posted by Xoulz View Post
    Both points are moot because this card will be offered in both forms, possible even with something in between..
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    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
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  16. #91
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    thers nothing "in between" :p

    its either 512mb or 1024mb...

  17. #92
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    1GB might be $329-$349, but the 512MB price is $299.

    Perkam

  18. #93
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    Quote Originally Posted by OCam View Post
    Silly Question...

    Will physX still be supported in a software (x86, x64 cpu) mode? If so what is the big deal? There's alot of people running quad core cpu's with nothing running on 2 cores when gaming.
    Yeah, but have you seen PhysX on a GPU yet? I don't think so...
    Are we there yet?

  19. #94
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    Quote Originally Posted by Luka_Aveiro View Post
    Yeah, but have you seen PhysX on a GPU yet? I don't think so...
    Yes, in Cellfactor. With all the effects enabled the max you can get is 1-2 FPS, and with image corruption
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    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
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  20. #95
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    Quote Originally Posted by NapalmV5 View Post
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    a 512,000,000 bit bus is pointless at this time and far too costly.
    same was said about 128 -> 256-> now 512 and so will @ 1024
    I was poking fun at him saying 512 MEGA bit interface.

    I highly doubt any of us will see a day where 512,000,000 bit interfaces are used... that's 1,000,000 times the bus width we use today and the demand for wider buses isn't nearly as great as the demand for faster ICs and it's easier to get a chip running faster than it is to increase board complexity... I wouldn't be surprised to see a 2k or even a 16k interface within my life but a 512M isn't happening.

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    Holy cow, 12 watts on the fan alone, 1A :O





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  22. #97
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    Quote Originally Posted by 71 (Bryan) View Post
    Holy cow, 12 watts on the fan alone, 1A :O
    That reminds me:


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  23. #98
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    Quote Originally Posted by xlink View Post
    I was poking fun at him saying 512 MEGA bit interface.

    I highly doubt any of us will see a day where 512,000,000 bit interfaces are used... that's 1,000,000 times the bus width we use today and the demand for wider buses isn't nearly as great as the demand for faster ICs and it's easier to get a chip running faster than it is to increase board complexity... I wouldn't be surprised to see a 2k or even a 16k interface within my life but a 512M isn't happening.
    Člog(512*10^6) = 28.93.
    2^28 = 268435456
    2^29 = 536870912

    512,000,000 phantom megabitz!!!

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  24. #99
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    Quote Originally Posted by chew* View Post
    did no one else notice that it appears that the card pictured has no cross fire capability?
    I believe that they are hidden behind the RAM/VRM heat spreader.
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  25. #100
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    Quote Originally Posted by STaRGaZeR View Post
    Yes, in Cellfactor. With all the effects enabled the max you can get is 1-2 FPS, and with image corruption
    lol i could play that game fine on a 3.0ghz C2d and an ati 2900 , cant remember the settings but the game sucks , the only cool thing was throwing 100+ boxes around at people XD

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