10 effective pipelines, 4 per pipe.
it's actually almost more than that, thanks to added functionality of the "slave" shaders. There's absolutely no direct comparison now. We need a standardized gpgpu app to test cards to determine which is faster, really..even games aren't accurate testing as scheduling of pixels in flight can change from driver to driver, completely skewing any results...think like G80...with the "missing MUL"....it's only missing in certain situations(most situations, but that's besides the point).








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