
Originally Posted by
DilTech
You see, when you run multiple cards, both cards must have all the information in their individual memory banks, as both cards are likely to be showing the same textures as one another, as well as the same shaders. As such, you're effectively doubling the same exact info in both physical memory, as well as using the memory bandwidth of both cards to perform identical tasks. Seeing as how they can't share the same information from the same set of ram, they're effectively doing the same job twice.
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