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Thread: ATI Radeon HD 4000 Series discussion

  1. #1651
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    Quote Originally Posted by 003 View Post
    I just thought of something. XP can only support dual GPUs, so no quad CFX/ tri-SLI. But, if the 4870X2 is really not "crossfire on a card", and it uses a shared memory pool between the cards, then that means the card would be doing all the splitting of the load between the cores, and not the drivers. Which would presumably mean it would be recognized as a single card, correct? So, if you took two of them for crossfire, would it work in XP?
    Only 2 GPUs would work.

    DX9's hard limit is 3 frames (3 GPUs in AFR) BUT ATI locked the system down to 2 X2s for Vista CFX I think. 4870 + 4870X2 should work, but I'm not entirely sure.

    And most of the time, Vista will have better ATI drivers (it's the trend for about 10 monthly releases already)

  2. #1652
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    Quote Originally Posted by Macadamia View Post
    Only 2 GPUs would work.

    DX9's hard limit is 3 frames (3 GPUs in AFR) BUT ATI locked the system down to 2 X2s for Vista CFX I think. 4870 + 4870X2 should work, but I'm not entirely sure.

    And most of the time, Vista will have better ATI drivers (it's the trend for about 10 monthly releases already)
    Yeah but if the 4870X2 identifies itself to the PC as a single GPU, then it would work, no? If it uses a shared memory pool, that means it is not crossfire on a card. Whether or not it still identifies as dual GPUs to the system is yet to be seen. I really hope it shows up as one because I do NOT want Vista.
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  3. #1653
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    Quote Originally Posted by 003 View Post
    Yeah but if the 4870X2 identifies itself to the PC as a single GPU, then it would work, no? If it uses a shared memory pool, that means it is not crossfire on a card. Whether or not it still identifies as dual GPUs to the system is yet to be seen. I really hope it shows up as one because I do NOT want Vista.
    If it used a shared memory pool that doesn't mean it's not crossfire on a card.. it just means that they didn't waste memory and therefore cut costs by not having to duplicate all memory contents across two sets.

    It still doesn't mean that it's 1 big GPU. The determining factor for many GPUs to behave exactly as 1 big GPU would be if each GPU receives work for the same frame at the same time and outputs to the same place without the notion of SFR or AFR at play.

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  5. #1655
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    ^

    Super old I think.

    And @003
    Even when it shares RAM, DX9 limits the frames you can render (ahead?) up to 3. Even if 2 GPUs pretended to be 1, they'd still be rendering 2 frames with the chips they had.

  6. #1656
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    or 2 gpu's render the same frame in same shared memory in 1/2 the time,may look to xp as 1 gpu and 1 frame?

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    Quote Originally Posted by bill_d View Post
    or 2 gpu's render the same frame in same shared memory in 1/2 the time,may look to xp as 1 gpu and 1 frame?
    That's called SFR(minus the shared memory part) and on current hardware performs significantly worse than AFR. Maybe shared memory could make SFR a lot faster?
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    what about super tiling ?

  9. #1659
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    Quote Originally Posted by madcho View Post
    what about super tiling ?
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    Any technology (SFR, Tiling), that splits the frames into smaller pieces will instantly kill geometry performance scaling across multiple GPUs.
    So AFR here is just the lesser evil here, but it requires a lot of bandwidth and rapid response latency, to keep all the workload in proper time lock. And it's getting worse with the advance of the deferred 3D engines, with multiple render targets.
    Last edited by fellix_bg; 06-08-2008 at 02:33 AM.

  12. #1662
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    AFR create one picture before the CPU calculate it,

    OR it create one picture after the cpu calculated it.

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    Quote Originally Posted by fellix_bg View Post
    Any technology (SFR, Tiling), that splits the frames into smaller pieces will instantly kill geometry performance scaling across multiple GPUs.
    So AFR here is just the lesser evil here, but it requires a lot of bandwidth and rapid response latency, to keep all the workload in proper time lock. And it's getting worse with the advance of the deferred 3D engines, with multiple render targets.
    But considering a RV770 is likely enough powerful to handle geometry all nicely, wouldn't SFR work nicely?


    The biggest problem now is probably just shader power, and MRTs.

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    Thats how RV770 will most likely look like:
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  15. #1665
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    Quote Originally Posted by w0mbat View Post
    Thats how RV770 will most likely look like:
    Quickly Batman , to the Spreadsheet-Mobile !!



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    i seen only 200 shaders !!!

  17. #1667
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    Quote Originally Posted by w0mbat View Post
    Thats how RV770 will most likely look like:
    40 TMU?

    Hasn't it been pretty much confirmed that it will have 32 TMU? I suppose it is possible that those rumors were incorrect as well.

    40 TMU + 800SP would be really awesome.

  18. #1668
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    Quote Originally Posted by madcho View Post
    i seen only 200 shaders !!!
    Then look again, its 160 5D in this Pic.
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  19. #1669
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    Quote Originally Posted by madcho View Post
    i seen only 200 shaders !!!
    lol your blind?

    its 5x4 clusters each with 8 sp -> 160 sp -> 5D -> 800...

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    ... oops ^^

  21. #1671
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  22. #1672
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    Why one 16 RBEs? Will that have any kind of impact on performance @ high resolutions coupled with AA?

    RV 670 -> 320:16:16 ... RV 770 -> 800:40:16?

    Doesn't seem balanced.
    Last edited by Beefy22; 06-08-2008 at 04:52 AM.


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  23. #1673
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    16 ROPs are completely sufficient.
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  24. #1674
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    Quote Originally Posted by w0mbat View Post
    16 ROPs are completely sufficient.
    meh im not sure about that, just look at 8800ultra vs 9800gtx -> in high res the ultra "stomps" the 9800gtx.

  25. #1675
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    Quote Originally Posted by Hornet331 View Post
    meh im not sure about that, just look at 8800ultra vs 9800gtx -> in high res the ultra "stomps" the 9800gtx.
    That's different, the the 8 series cards ROPs perform AA functions and RV770 will use the shaders for that.

    The RBEs still render the pixel data... (If I recall correctly)

    -EDIT-

    LMAO, I read high resolution and was thinking AA for some reason.

    Yeah BW limitation was G92s biggest problem @ higher resolutions...
    Last edited by Beefy22; 06-08-2008 at 05:09 AM.


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