MMM
Results 1 to 25 of 4151

Thread: ATI Radeon HD 4000 Series discussion

Threaded View

  1. #11
    Xtreme Member
    Join Date
    Jun 2005
    Location
    Bulgaria, Varna
    Posts
    447
    Any technology (SFR, Tiling), that splits the frames into smaller pieces will instantly kill geometry performance scaling across multiple GPUs.
    So AFR here is just the lesser evil here, but it requires a lot of bandwidth and rapid response latency, to keep all the workload in proper time lock. And it's getting worse with the advance of the deferred 3D engines, with multiple render targets.
    Last edited by fellix_bg; 06-08-2008 at 02:33 AM.

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •