Quote Originally Posted by W1zzard View Post
yep, even opengl gpgpu is quite easy to do. but ctm/cuda, especially ctm give you much more options to improve performance and flexibility
hmmm how much of a boost at what expense though? coding for ctm and cuda is a lot more complex then coding for gpgpu directx or ogl, right?

Quote Originally Posted by W1zzard View Post
magine a large excel sheet with a number of rows (the money you spent on drinking, partying and getting laid) that you want to sum up.
you keep a record of all that? heheheh

thanks for the example, very interesting
so basically anything that is coded to run on a server cluster should work well on a gpu, right? so every application that has to do with audio/video processing, filtering, compressing etc, should work well on gpus then, right? im curious when we will see a gpu divx codec