Quote Originally Posted by LuckyNV View Post
this is because you are correct, NO SOURCE BASED GAMES ARE MULTICORE ENABLED YET.

The newer Source engine used by EP2/TF2 does contain multicore support but its disabled, you can enable parts of it as mentioned in an earlier post, but prepare for crashing.

We'll see Valve introducing multicore support for server clients first.

Calmatory, that 120% or whatever you're seeing is something else local to your computer, some sort of program or whatever, CSS is not multicore enabled, there is no other way of saying this.

Also as a general signpost - multithreaded is not the same as multicore.
Might be true though, but what is going to eat 10% of CPU for both cores when the only program running is CS:S, and before that CPU usage is in 0-1% when idling?

it IS CS:S what takes the CPU, I am sure about it. Wheter or not it is the actual engine, i dont know, but the CS:S IS taking it. Besides, after installing AMD Dual core optimizer my VST and ingame FPS quite much doubled. From 60 to well over 120, so it is multi threaded indeed, but it doesn't really use both cores.