Quote Originally Posted by Linchpin View Post
What on earth does multithreading have to do with how much CPU load you have, virtually all games multithreaded or not never push your CPU to 100% loads constantly.
100 % loads constantly? I can bid $100 for the fact that CS:S has NEVER loaded even one core of my CPU to 100 % ingame.

So what if the game is multi threaded when it can't take max out from the CPU?

Let's say that one core is 100 % efficient. Then 2 cores is max. 200 % eficcient. Then 4 cores is 400 % eficcient etc.

Now, if CS:S can get some 60-65 % out from a dual core CPU, it means that they can max 120-130 % from 200 %. So, 20-30 % efficiency due to this "multi threading".

...then let's consider the fact that Source engine is heavily CPU dependet, yet they still are able to get sub 30% efficiency out from their "multi threading".. I call it a joke.