Because it would be lowering the core clockspeed, aka the ROP and TMU speed.
Again... comparing across different architectures.
Do you understand how ALUs work?
The game doesn't need to be "coded" for the shaders, at least the way you are thinking about it.
GDDR5 is good and ready to go.
RV770 IS a 256bit GPU. Seeing as how they will be using the RV670 PCB with some slight component changes.
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