Indeed, 360 to pc ain't really that big of an excuse anymore.
It makes sense, and paid off too. Anyone remember how fast developers learned to work with the 360 back when it came out?
Because it looks so much like a pc, developers had an easy time learning the works of it, and thus a lot of really wild titles came out, really fast.
It's not like console games don't get pirated too, you know.
Back in the day, everybody used to get mod chips and burn stuff, but hooking consoles up to the net and shipping them with HDD's made sure it'd be a lot easier.






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